feat: edit some login indicator

This commit is contained in:
2026-04-03 05:11:49 +08:00
parent e1a3ef8e85
commit 733b1da8e0
5 changed files with 121 additions and 39 deletions
+28 -8
View File
@@ -2,6 +2,8 @@ extends Control
# UI References - Main Menu # UI References - Main Menu
@onready var main_menu_panel = $MainMenuPanel @onready var main_menu_panel = $MainMenuPanel
@onready var main_title = $MainMenuPanel/VBoxContainer/TitleContainer/Title
@onready var main_subtitle = $MainMenuPanel/VBoxContainer/TitleContainer/Subtitle
@onready var create_room_btn = $MainMenuPanel/VBoxContainer/ButtonSection/CreateRoomBtn @onready var create_room_btn = $MainMenuPanel/VBoxContainer/ButtonSection/CreateRoomBtn
@onready var browse_rooms_btn = $MainMenuPanel/VBoxContainer/ButtonSection/BrowseRoomsBtn @onready var browse_rooms_btn = $MainMenuPanel/VBoxContainer/ButtonSection/BrowseRoomsBtn
@onready var main_menu_profile_btn = $MainMenuPanel/VBoxContainer/ButtonSection/ProfileBtn @onready var main_menu_profile_btn = $MainMenuPanel/VBoxContainer/ButtonSection/ProfileBtn
@@ -116,11 +118,8 @@ func _ready():
# Setup Game Mode specific UI dynamically # Setup Game Mode specific UI dynamically
_create_custom_settings_ui() _create_custom_settings_ui()
# Set player name from profile # Initial UI update
if AuthManager.is_guest: _on_profile_updated()
LobbyManager.local_player_name = NameGenerator.generate_guest_name()
else:
LobbyManager.local_player_name = UserProfileManager.get_display_name()
# Connect button signals - Main Menu # Connect button signals - Main Menu
create_room_btn.pressed.connect(_on_create_room_pressed) create_room_btn.pressed.connect(_on_create_room_pressed)
@@ -208,8 +207,12 @@ func _ready():
NakamaManager.connection_failed.connect(_on_connection_failed) NakamaManager.connection_failed.connect(_on_connection_failed)
# Connect UserProfileManager signals # Connect UserProfileManager signals
UserProfileManager.profile_loaded.connect(func(_p): _on_profile_updated())
UserProfileManager.profile_updated.connect(_on_profile_updated) UserProfileManager.profile_updated.connect(_on_profile_updated)
# Set initial title if already loaded
_on_profile_updated()
# Show main menu initially # Show main menu initially
_show_panel("main_menu") _show_panel("main_menu")
@@ -239,6 +242,9 @@ func _load_character_textures() -> void:
print("[Lobby] Character texture not found: ", tex_path) print("[Lobby] Character texture not found: ", tex_path)
func _on_server_option_selected(index: int) -> void: func _on_server_option_selected(index: int) -> void:
if main_subtitle and server_option:
main_subtitle.text = server_option.get_item_text(index).to_upper()
if index == 0: if index == 0:
# Nakama Localhost # Nakama Localhost
if server_ip_input: server_ip_input.visible = false if server_ip_input: server_ip_input.visible = false
@@ -805,10 +811,24 @@ func _on_connection_failed(error_message: String) -> void:
func _on_profile_updated() -> void: func _on_profile_updated() -> void:
"""Handle profile updates (name/avatar change).""" """Handle profile updates (name/avatar change)."""
var new_name = UserProfileManager.get_display_name() var display_name: String = ""
# Sync to LobbyManager if we are in a room or just locally if UserProfileManager.is_profile_loaded:
LobbyManager.set_player_name(new_name) display_name = UserProfileManager.get_display_name()
elif not AuthManager.is_guest and AuthManager.is_authenticated:
display_name = "LOADING..."
else:
# Is Guest or not logged in yet
if LobbyManager.local_player_name.is_empty() or LobbyManager.local_player_name == "Guest":
display_name = NameGenerator.generate_guest_name()
else:
display_name = LobbyManager.local_player_name
if main_title:
main_title.text = display_name
# Sync to LobbyManager
LobbyManager.set_player_name(display_name)
# ============================================================================= # =============================================================================
# Player Slot Updates # Player Slot Updates
+26 -6
View File
@@ -58,11 +58,18 @@ layout_mode = 2
[node name="BackBtn" type="Button" parent="MainLayout/LeftPanel/LeftVBox/Header" unique_id=1330539196] [node name="BackBtn" type="Button" parent="MainLayout/LeftPanel/LeftVBox/Header" unique_id=1330539196]
unique_name_in_owner = true unique_name_in_owner = true
custom_minimum_size = Vector2(44, 44) custom_minimum_size = Vector2(100, 44)
layout_mode = 2 layout_mode = 2
theme_override_fonts/font = ExtResource("3_font") theme_override_fonts/font = ExtResource("3_font")
text = "← BACK" text = "← BACK"
[node name="RefreshBtn" type="Button" parent="MainLayout/LeftPanel/LeftVBox/Header"]
unique_name_in_owner = true
custom_minimum_size = Vector2(44, 44)
layout_mode = 2
tooltip_text = "Refresh Data"
text = "⟳"
[node name="Title" type="Label" parent="MainLayout/LeftPanel/LeftVBox/Header" unique_id=1037998429] [node name="Title" type="Label" parent="MainLayout/LeftPanel/LeftVBox/Header" unique_id=1037998429]
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
@@ -175,22 +182,35 @@ root_node = NodePath("../Oldpop")
libraries/animation-pack = ExtResource("5_animlib") libraries/animation-pack = ExtResource("5_animlib")
autoplay = &"animation-pack/idle" autoplay = &"animation-pack/idle"
[node name="SelectedPlayerInfo" type="VBoxContainer" parent="MainLayout/RightPanel" unique_id=1592883771] [node name="SelectedPlayerInfo" type="PanelContainer" parent="MainLayout/RightPanel" unique_id=1592883771]
layout_mode = 2
size_flags_vertical = 8
[node name="InfoMargin" type="MarginContainer" parent="MainLayout/RightPanel/SelectedPlayerInfo"]
layout_mode = 2
theme_override_constants/margin_left = 20
theme_override_constants/margin_right = 20
theme_override_constants/margin_top = 15
theme_override_constants/margin_bottom = 15
[node name="InfoVBox" type="VBoxContainer" parent="MainLayout/RightPanel/SelectedPlayerInfo/InfoMargin"]
layout_mode = 2 layout_mode = 2
theme_override_constants/separation = 4 theme_override_constants/separation = 4
[node name="SelectedNameLabel" type="Label" parent="MainLayout/RightPanel/SelectedPlayerInfo" unique_id=1940372038] [node name="SelectedNameLabel" type="Label" parent="MainLayout/RightPanel/SelectedPlayerInfo/InfoMargin/InfoVBox" unique_id=1940372038]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
theme_override_colors/font_color = Color(1, 1, 1, 1) theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_fonts/font = ExtResource("3_font") theme_override_fonts/font = ExtResource("3_font")
theme_override_font_sizes/font_size = 20 theme_override_font_sizes/font_size = 24
text = "PLAYER NAME"
horizontal_alignment = 1 horizontal_alignment = 1
[node name="SelectedRankLabel" type="Label" parent="MainLayout/RightPanel/SelectedPlayerInfo" unique_id=994755781] [node name="SelectedRankLabel" type="Label" parent="MainLayout/RightPanel/SelectedPlayerInfo/InfoMargin/InfoVBox" unique_id=994755781]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
theme_override_colors/font_color = Color(0.647, 0.996, 0.224, 1) theme_override_colors/font_color = Color(0.647, 0.996, 0.224, 1)
theme_override_fonts/font = ExtResource("3_font") theme_override_fonts/font = ExtResource("3_font")
theme_override_font_sizes/font_size = 14 theme_override_font_sizes/font_size = 16
text = "RANK #1"
horizontal_alignment = 1 horizontal_alignment = 1
+7 -2
View File
@@ -9,6 +9,7 @@ signal avatar_changed(url: String)
# Profile data # Profile data
var profile: Dictionary = {} var profile: Dictionary = {}
var stats: Dictionary = {} var stats: Dictionary = {}
var is_profile_loaded: bool = false
# Nakama storage collection names # Nakama storage collection names
const PROFILE_COLLECTION := "profiles" const PROFILE_COLLECTION := "profiles"
@@ -36,6 +37,7 @@ func _on_auth_completed(success: bool, _user_data: Dictionary) -> void:
func _on_logged_out() -> void: func _on_logged_out() -> void:
profile = {} profile = {}
stats = {} stats = {}
is_profile_loaded = false
# ============================================================================= # =============================================================================
# Profile Loading # Profile Loading
@@ -81,6 +83,7 @@ func load_profile() -> Dictionary:
# Load stats # Load stats
await load_stats() await load_stats()
is_profile_loaded = true
emit_signal("profile_loaded", profile) emit_signal("profile_loaded", profile)
print("[UserProfileManager] Profile loaded: ", profile.display_name) print("[UserProfileManager] Profile loaded: ", profile.display_name)
return profile return profile
@@ -257,8 +260,10 @@ func record_game_result(won: bool, score: int) -> void:
# Getters # Getters
# ============================================================================= # =============================================================================
func get_display_name() -> String: func get_display_name(fallback: String = "Guest") -> String:
return profile.get("display_name", "Guest") if not is_profile_loaded:
return fallback
return profile.get("display_name", fallback)
func get_avatar_url() -> String: func get_avatar_url() -> String:
var index: int = profile.get("avatar_index", 0) var index: int = profile.get("avatar_index", 0)
+7 -6
View File
@@ -9,6 +9,7 @@ signal closed
# UI References # UI References
# ------------------------------------------------------------------------- # -------------------------------------------------------------------------
@onready var back_btn := %BackBtn as Button @onready var back_btn := %BackBtn as Button
@onready var refresh_btn := %RefreshBtn as Button
@onready var sort_score_btn := %SortScoreBtn as Button @onready var sort_score_btn := %SortScoreBtn as Button
@onready var sort_win_rate_btn := %SortWinRateBtn as Button @onready var sort_win_rate_btn := %SortWinRateBtn as Button
@onready var sort_games_btn := %SortGamesBtn as Button @onready var sort_games_btn := %SortGamesBtn as Button
@@ -28,7 +29,6 @@ var current_sort_key: String = "high_score"
var _anim_player: AnimationPlayer var _anim_player: AnimationPlayer
# Maps game character name -> GLB node name in the SubViewport # Maps game character name -> GLB node name in the SubViewport
# Must match the mapping in player.gd's set_character()
const CHAR_NODE_MAP: Dictionary = { const CHAR_NODE_MAP: Dictionary = {
"Copper": "Oldpop", "Copper": "Oldpop",
"Dabro": "Masbro", "Dabro": "Masbro",
@@ -40,6 +40,7 @@ const AVATAR_TO_CHAR: Array[String] = ["Pip", "Gatot", "Dabro", "Copper"]
func _ready() -> void: func _ready() -> void:
back_btn.pressed.connect(_on_close_pressed) back_btn.pressed.connect(_on_close_pressed)
refresh_btn.pressed.connect(_fetch_leaderboard_data)
sort_score_btn.pressed.connect(func(): _sort_by("high_score")) sort_score_btn.pressed.connect(func(): _sort_by("high_score"))
sort_win_rate_btn.pressed.connect(func(): _sort_by("win_rate")) sort_win_rate_btn.pressed.connect(func(): _sort_by("win_rate"))
sort_games_btn.pressed.connect(func(): _sort_by("games_played")) sort_games_btn.pressed.connect(func(): _sort_by("games_played"))
@@ -65,12 +66,12 @@ func _fetch_leaderboard_data() -> void:
status_label.text = "Not connected to Nakama" status_label.text = "Not connected to Nakama"
return return
status_label.text = "Loading data..." status_label.text = "Fetching Global Records..."
for child in leaderboard_list.get_children(): for child in leaderboard_list.get_children():
child.queue_free() child.queue_free()
var payload = JSON.stringify({}) # Calls the updated RPC that returns ONLY native global_high_score records
var result = await NakamaManager.client.rpc_async(NakamaManager.session, "get_leaderboard_stats", payload) var result = await NakamaManager.client.rpc_async(NakamaManager.session, "get_leaderboard_stats", "{}")
if result.is_exception(): if result.is_exception():
status_label.text = "Failed to load leaderboard" status_label.text = "Failed to load leaderboard"
@@ -90,9 +91,9 @@ func _fetch_leaderboard_data() -> void:
if leaderboard_data.size() > 0: if leaderboard_data.size() > 0:
_show_entry_preview(0) _show_entry_preview(0)
else: else:
status_label.text = "No data found" status_label.text = "No records found"
else: else:
status_label.text = "Error parsing data" status_label.text = "Error parsing server data"
func _calculate_win_rates() -> void: func _calculate_win_rates() -> void:
for entry in leaderboard_data: for entry in leaderboard_data:
+53 -17
View File
@@ -564,14 +564,14 @@ function rpcAdminUpdateStats(ctx, logger, nk, payload) {
} }
try { try {
// 1. Update Storage (for legacy support/redundancy) // 1. Update Storage (priority: game_stats)
nk.storageWrite([{ nk.storageWrite([{
collection: "stats", collection: "stats",
key: "stats", key: "game_stats",
userId: targetUserId, userId: targetUserId,
value: JSON.stringify(stats), value: JSON.stringify(stats),
permissionRead: 1, // Public read permissionRead: 1, // Public read
permissionWrite: 0 // No one can write (except server) permissionWrite: 0
}]); }]);
// 2. Update Native Leaderboard // 2. Update Native Leaderboard
@@ -586,7 +586,7 @@ function rpcAdminUpdateStats(ctx, logger, nk, payload) {
nk.leaderboardRecordWrite("global_high_score", targetUserId, account.user.username, score, subscore, JSON.stringify(metadata)); nk.leaderboardRecordWrite("global_high_score", targetUserId, account.user.username, score, subscore, JSON.stringify(metadata));
logger.info("Stats updated for user " + targetUserId + " by admin " + ctx.userId + " (Storage + Native)"); logger.info("Stats updated for user " + targetUserId + " by admin " + ctx.userId + " (game_stats + Native)");
return JSON.stringify({ success: true }); return JSON.stringify({ success: true });
} catch (e) { } catch (e) {
logger.error("Failed to update stats: " + e); logger.error("Failed to update stats: " + e);
@@ -605,12 +605,11 @@ function rpcAdminDeleteStats(ctx, logger, nk, payload) {
} }
try { try {
// 1. Delete Storage // 1. Delete Storage (Both keys)
nk.storageDelete([{ nk.storageDelete([
collection: "stats", { collection: "stats", key: "stats", userId: targetUserId },
key: "stats", { collection: "stats", key: "game_stats", userId: targetUserId }
userId: targetUserId ]);
}]);
// 2. Delete Native Leaderboard Record // 2. Delete Native Leaderboard Record
nk.leaderboardRecordDelete("global_high_score", targetUserId); nk.leaderboardRecordDelete("global_high_score", targetUserId);
@@ -629,25 +628,62 @@ function rpcAdminSyncLeaderboard(ctx, logger, nk, payload) {
try { try {
var result = nk.storageList(null, "stats", 100, ""); var result = nk.storageList(null, "stats", 100, "");
var statsObjects = result.objects || []; var statsObjects = result.objects || [];
var count = 0; var userGroup = {}; // [userId] = { highScore, gamesPlayed, gamesWon, avatar }
// Phase 1: Group and merge
for (var i = 0; i < statsObjects.length; i++) { for (var i = 0; i < statsObjects.length; i++) {
var obj = statsObjects[i]; var obj = statsObjects[i];
var userId = obj.userId; var userId = obj.userId;
var stats = JSON.parse(obj.value); var key = obj.key; // "stats" or "game_stats"
var value;
try { try {
value = JSON.parse(obj.value || "{}");
} catch (jsonErr) {
logger.error("Skipping key " + key + " for user " + userId + " due to corrupt JSON");
continue;
}
if (!userGroup[userId]) {
userGroup[userId] = {
high_score: value.high_score || 0,
games_played: value.games_played || 0,
games_won: value.games_won || 0,
avatar_url: ""
};
} else {
// Merge logic: sum counts, max high score
userGroup[userId].high_score = Math.max(userGroup[userId].high_score, value.high_score || 0);
userGroup[userId].games_played += (value.games_played || 0);
userGroup[userId].games_won += (value.games_won || 0);
}
// Prioritize avatar from game_stats
if (key === "game_stats" || !userGroup[userId].avatar_url) {
try {
// Try to get avatar from storage value if present, else fallback to account later
if (value.avatar_url) userGroup[userId].avatar_url = value.avatar_url;
} catch (e) {}
}
}
// Phase 2: Write to native leaderboard
var count = 0;
for (var userId in userGroup) {
try {
var stats = userGroup[userId];
var account = nk.accountGetId(userId); var account = nk.accountGetId(userId);
var metadata = { var metadata = {
games_played: stats.games_played || 0, games_played: stats.games_played,
games_won: stats.games_won || 0, games_won: stats.games_won,
avatar_url: account.user.avatarUrl || "" avatar_url: stats.avatar_url || account.user.avatarUrl || ""
}; };
nk.leaderboardRecordWrite("global_high_score", userId, account.user.username, stats.high_score || 0, 0, JSON.stringify(metadata)); nk.leaderboardRecordWrite("global_high_score", userId, account.user.username, stats.high_score, 0, JSON.stringify(metadata));
count++; count++;
} catch (inner) { } catch (inner) {
logger.error("Failed to sync record for " + userId + ": " + inner); logger.error("Failed to sync merged record for " + userId + ": " + inner);
} }
} }