feat: edit some login indicator
This commit is contained in:
+28
-8
@@ -2,6 +2,8 @@ extends Control
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# UI References - Main Menu
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@onready var main_menu_panel = $MainMenuPanel
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@onready var main_title = $MainMenuPanel/VBoxContainer/TitleContainer/Title
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@onready var main_subtitle = $MainMenuPanel/VBoxContainer/TitleContainer/Subtitle
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@onready var create_room_btn = $MainMenuPanel/VBoxContainer/ButtonSection/CreateRoomBtn
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@onready var browse_rooms_btn = $MainMenuPanel/VBoxContainer/ButtonSection/BrowseRoomsBtn
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@onready var main_menu_profile_btn = $MainMenuPanel/VBoxContainer/ButtonSection/ProfileBtn
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@@ -116,11 +118,8 @@ func _ready():
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# Setup Game Mode specific UI dynamically
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_create_custom_settings_ui()
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# Set player name from profile
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if AuthManager.is_guest:
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LobbyManager.local_player_name = NameGenerator.generate_guest_name()
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else:
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LobbyManager.local_player_name = UserProfileManager.get_display_name()
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# Initial UI update
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_on_profile_updated()
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# Connect button signals - Main Menu
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create_room_btn.pressed.connect(_on_create_room_pressed)
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@@ -208,8 +207,12 @@ func _ready():
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NakamaManager.connection_failed.connect(_on_connection_failed)
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# Connect UserProfileManager signals
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UserProfileManager.profile_loaded.connect(func(_p): _on_profile_updated())
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UserProfileManager.profile_updated.connect(_on_profile_updated)
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# Set initial title if already loaded
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_on_profile_updated()
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# Show main menu initially
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_show_panel("main_menu")
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@@ -239,6 +242,9 @@ func _load_character_textures() -> void:
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print("[Lobby] Character texture not found: ", tex_path)
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func _on_server_option_selected(index: int) -> void:
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if main_subtitle and server_option:
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main_subtitle.text = server_option.get_item_text(index).to_upper()
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if index == 0:
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# Nakama Localhost
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if server_ip_input: server_ip_input.visible = false
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@@ -805,10 +811,24 @@ func _on_connection_failed(error_message: String) -> void:
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func _on_profile_updated() -> void:
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"""Handle profile updates (name/avatar change)."""
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var new_name = UserProfileManager.get_display_name()
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var display_name: String = ""
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# Sync to LobbyManager if we are in a room or just locally
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LobbyManager.set_player_name(new_name)
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if UserProfileManager.is_profile_loaded:
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display_name = UserProfileManager.get_display_name()
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elif not AuthManager.is_guest and AuthManager.is_authenticated:
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display_name = "LOADING..."
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else:
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# Is Guest or not logged in yet
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if LobbyManager.local_player_name.is_empty() or LobbyManager.local_player_name == "Guest":
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display_name = NameGenerator.generate_guest_name()
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else:
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display_name = LobbyManager.local_player_name
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if main_title:
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main_title.text = display_name
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# Sync to LobbyManager
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LobbyManager.set_player_name(display_name)
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# =============================================================================
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# Player Slot Updates
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