feat: Implement core lobby system including UI, player management, and game mode settings.
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@@ -370,7 +370,18 @@ func auto_put_item() -> bool:
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var pos = neighbor.position
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var cell_3d = Vector3i(pos.x, 1, pos.y)
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if enhanced_gridmap.get_cell_item(cell_3d) == -1 and not player.is_position_occupied(pos):
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valid_put_positions.append(pos)
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# TEKTON DOORS: Avoid portal doors
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var is_on_portal = false
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if LobbyManager.is_game_mode(GameMode.Mode.TEKTON_DOORS):
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var doors = get_tree().get_nodes_in_group("PortalDoors")
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for door in doors:
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var door_grid = enhanced_gridmap.local_to_map(enhanced_gridmap.to_local(door.global_position))
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if Vector2i(door_grid.x, door_grid.z) == pos:
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is_on_portal = true
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break
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if not is_on_portal:
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valid_put_positions.append(pos)
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if valid_put_positions.is_empty():
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return false
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