feat: Implement comprehensive lobby system with main menu, room management, and loading screen.
This commit is contained in:
+2
-1
@@ -708,8 +708,9 @@ func _on_room_left() -> void:
|
||||
connection_status.text = "Left room"
|
||||
|
||||
func _on_host_disconnected() -> void:
|
||||
# Keep the connection status updated in the UI
|
||||
connection_status.text = "Host disconnected. Returning to menu..."
|
||||
_show_panel("main_menu")
|
||||
connection_status.text = "Host disconnected. Match terminated."
|
||||
|
||||
func _on_player_joined(player_data: Dictionary) -> void:
|
||||
_update_player_slots()
|
||||
|
||||
Reference in New Issue
Block a user