fix: normalize arena root transforms to zero and restructure so EditorTileReference flawlessly aligns with world grid tiles

This commit is contained in:
2026-07-06 18:59:35 +08:00
parent baeb2f6cfc
commit 6dae67fce4
3 changed files with 1596 additions and 135 deletions
+12
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@@ -32,6 +32,14 @@ albedo_color = Color(1, 0, 1, 0.5)
material = SubResource("StandardMaterial3D_q8eld")
size = Vector3(1, 0.05, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l6h1c"]
transparency = 1
albedo_color = Color(1, 0, 1, 0.5)
[sub_resource type="BoxMesh" id="BoxMesh_66qef"]
material = SubResource("StandardMaterial3D_l6h1c")
size = Vector3(1, 0.05, 1)
[node name="Candy Survival" type="Node3D" unique_id=1063002869]
[node name="PlaceholderFloor" type="MeshInstance3D" parent="." unique_id=932640085]
@@ -53,3 +61,7 @@ mesh = SubResource("PlaneMesh_ugtui")
[node name="EditorTileReference" type="MeshInstance3D" parent="." unique_id=1116403213]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
mesh = SubResource("BoxMesh_l6h1c")
[node name="@MeshInstance3D@4" type="MeshInstance3D" parent="." unique_id=298246230]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
mesh = SubResource("BoxMesh_66qef")
+1584 -135
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