fix: normalize arena root transforms to zero and restructure so EditorTileReference flawlessly aligns with world grid tiles
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@@ -32,6 +32,14 @@ albedo_color = Color(1, 0, 1, 0.5)
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material = SubResource("StandardMaterial3D_q8eld")
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size = Vector3(1, 0.05, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l6h1c"]
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transparency = 1
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albedo_color = Color(1, 0, 1, 0.5)
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[sub_resource type="BoxMesh" id="BoxMesh_66qef"]
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material = SubResource("StandardMaterial3D_l6h1c")
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size = Vector3(1, 0.05, 1)
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[node name="Candy Survival" type="Node3D" unique_id=1063002869]
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[node name="PlaceholderFloor" type="MeshInstance3D" parent="." unique_id=932640085]
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@@ -53,3 +61,7 @@ mesh = SubResource("PlaneMesh_ugtui")
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[node name="EditorTileReference" type="MeshInstance3D" parent="." unique_id=1116403213]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
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mesh = SubResource("BoxMesh_l6h1c")
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[node name="@MeshInstance3D@4" type="MeshInstance3D" parent="." unique_id=298246230]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
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mesh = SubResource("BoxMesh_66qef")
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+1584
-135
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