first commit
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@tool
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class_name EnhancedGridMap
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extends GridMap
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signal mesh_library_changed
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signal grid_updated
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@export var columns: int = 10 : set = set_columns
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@export var rows: int = 10 : set = set_rows
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@export var auto_generate: bool = false : set = set_auto_generate
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@export var normal_items: Array[int] = [0]
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@export var non_walkable_items: Array[int] = [4]
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@export var hover_item: int = 1
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@export var start_item: int = 2
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@export var end_item: int = 3
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var current_mesh_library: MeshLibrary
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var grid_data: Array = []
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# A* Pathfinding variables
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var astar = AStar2D.new()
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var path = []
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# Item states
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enum ItemState {NORMAL, HOVER, START, END, NON_WALKABLE}
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# Add this to the class variables
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var diagonal_movement: bool = false
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func _ready():
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mesh_library_changed.connect(_on_mesh_library_changed)
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if not Engine.is_editor_hint() and auto_generate:
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generate_grid()
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# Validate item indices
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validate_item_indices()
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func validate_item_indices():
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if not mesh_library:
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print("Warning: No MeshLibrary assigned to GridMap")
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return
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var item_list = mesh_library.get_item_list()
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var max_index = item_list.size() - 1
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normal_items = normal_items.filter(func(item): return item >= 0 and item <= max_index)
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hover_item = clamp(hover_item, 0, max_index)
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start_item = clamp(start_item, 0, max_index)
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end_item = clamp(end_item, 0, max_index)
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non_walkable_items = non_walkable_items.filter(func(item): return item >= 0 and item <= max_index)
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if normal_items.is_empty():
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normal_items = [0]
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if non_walkable_items.is_empty():
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non_walkable_items = [max_index]
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func set_columns(value: int):
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columns = value
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if auto_generate:
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generate_grid()
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else:
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update_grid_data()
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func set_rows(value: int):
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rows = value
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if auto_generate:
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generate_grid()
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else:
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update_grid_data()
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func set_auto_generate(value: bool):
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auto_generate = value
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if auto_generate:
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generate_grid()
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# Override the existing functions to update A* data
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func generate_grid():
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clear()
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if not mesh_library:
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print("Error: No MeshLibrary assigned to GridMap")
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return
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validate_item_indices()
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current_mesh_library = mesh_library
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var item_list = mesh_library.get_item_list()
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if item_list.size() < 5:
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print("Warning: MeshLibrary should have at least 5 items")
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for x in range(columns):
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for z in range(rows):
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set_cell_item(Vector3i(x, 0, z), normal_items[0])
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update_grid_data()
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initialize_astar()
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update_astar_costs()
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func clear_grid():
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clear()
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update_grid_data()
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func randomize_grid():
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if not mesh_library:
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print("Error: No MeshLibrary assigned to GridMap")
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return
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validate_item_indices()
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var rng = RandomNumberGenerator.new()
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rng.randomize()
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for x in range(columns):
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for z in range(rows):
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var random_value = rng.randi() % 100 # Generate a random number between 0 and 99
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var item_index
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if random_value < 80:
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item_index = normal_items[rng.randi() % normal_items.size()]
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else:
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item_index = non_walkable_items[rng.randi() % non_walkable_items.size()]
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set_cell_from_data(x, z, item_index)
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update_grid_data()
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initialize_astar()
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update_astar_costs()
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emit_signal("grid_updated")
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func randomize_grid_custom(randomize_states: Array):
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if not mesh_library:
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print("Error: No MeshLibrary assigned to GridMap")
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return
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var rng = RandomNumberGenerator.new()
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rng.randomize()
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for x in range(columns):
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for z in range(rows):
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var random_value = rng.randf() * 100 # Generate a random number between 0 and 100
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var accumulated_percentage = 0
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var selected_state = null
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for state in randomize_states:
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accumulated_percentage += state.randomize_percentage
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if random_value <= accumulated_percentage:
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selected_state = state
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break
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if selected_state:
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set_cell_from_data(x, z, selected_state.id)
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else:
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set_cell_from_data(x, z, randomize_states[0].id) # Default to the first state if no match
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update_grid_data()
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initialize_astar()
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update_astar_costs()
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emit_signal("grid_updated")
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func fill_grid(item_index: int):
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if not mesh_library:
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print("No MeshLibrary assigned to GridMap")
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return
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if item_index < 0 or item_index >= mesh_library.get_item_list().size():
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print("Invalid item index")
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return
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for x in range(columns):
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for z in range(rows):
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set_cell_item(Vector3i(x, 0, z), item_index)
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update_grid_data()
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func _on_mesh_library_changed():
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validate_item_indices()
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if auto_generate:
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generate_grid()
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func _set(property, value):
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if property == "mesh_library":
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mesh_library = value
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_on_mesh_library_changed()
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return true
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return false
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func update_grid_data():
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grid_data.clear()
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for z in range(rows):
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var row = []
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for x in range(columns):
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row.append(get_cell_item(Vector3i(x, 0, z)))
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grid_data.append(row)
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emit_signal("grid_updated")
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func set_cell_from_data(x: int, z: int, item_index: int):
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if x >= 0 and x < columns and z >= 0 and z < rows:
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if not mesh_library:
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print("Error: No MeshLibrary assigned to GridMap")
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return
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var item_list = mesh_library.get_item_list()
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var max_index = item_list.size() - 1
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var valid_index = clamp(item_index, 0, max_index)
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set_cell_item(Vector3i(x, 0, z), valid_index)
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grid_data[z][x] = valid_index
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var point_id = z * columns + x
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var cost = get_cell_cost(x, z)
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if cost == INF:
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astar.set_point_disabled(point_id, true)
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else:
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astar.set_point_disabled(point_id, false)
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astar.set_point_weight_scale(point_id, cost)
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# New A* Pathfinding functions
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# Modify the initialize_astar function
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func initialize_astar():
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astar.clear()
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for x in range(columns):
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for z in range(rows):
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var point_id = z * columns + x
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astar.add_point(point_id, Vector2(x, z))
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# Connect to neighboring points
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if x > 0:
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astar.connect_points(point_id, point_id - 1)
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if z > 0:
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astar.connect_points(point_id, point_id - columns)
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# Add diagonal connections if diagonal movement is enabled
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if diagonal_movement:
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if x > 0 and z > 0:
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astar.connect_points(point_id, point_id - columns - 1) # Top-left
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if x < columns - 1 and z > 0:
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astar.connect_points(point_id, point_id - columns + 1) # Top-right
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update_astar_costs()
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# Add this function to toggle diagonal movement
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func set_diagonal_movement(enable: bool):
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diagonal_movement = enable
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initialize_astar() # Reinitialize the A* graph with new connections
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func set_point_solid(x: int, z: int, is_solid: bool):
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var point_id = z * columns + x
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astar.set_point_disabled(point_id, is_solid)
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func find_path(start: Vector2, end: Vector2) -> Array:
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var start_point = start.y * columns + start.x
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var end_point = end.y * columns + end.x
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path = astar.get_point_path(start_point, end_point)
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# Visualize the path
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clear_path_visualization()
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set_cell_item(Vector3i(start.x, 0, start.y), start_item)
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set_cell_item(Vector3i(end.x, 0, end.y), end_item)
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for point in path:
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if point != start and point != end:
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set_cell_item(Vector3i(point.x, 0, point.y), hover_item)
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return path
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func clear_path_visualization():
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for x in range(columns):
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for z in range(rows):
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var cell_item = get_cell_item(Vector3i(x, 0, z))
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if cell_item == hover_item or cell_item == start_item or cell_item == end_item:
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set_cell_item(Vector3i(x, 0, z), normal_items[0])
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func get_cell_cost(x: int, z: int) -> float:
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var cell_item = get_cell_item(Vector3i(x, 0, z))
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if cell_item in non_walkable_items:
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return INF
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elif cell_item == hover_item:
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return 0.5
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elif cell_item == start_item or cell_item == end_item:
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return 0.0
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return 1.0
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func update_astar_costs():
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for x in range(columns):
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for z in range(rows):
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var point_id = z * columns + x
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var cost = get_cell_cost(x, z)
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if cost == INF:
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astar.set_point_disabled(point_id, true)
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else:
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astar.set_point_disabled(point_id, false)
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astar.set_point_weight_scale(point_id, cost)
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func get_cell_rotation(position: Vector3i) -> int:
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return get_cell_item_orientation(position)
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func set_cell_rotation(position: Vector3i, mode: int):
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var item = get_cell_item(position)
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if item != INVALID_CELL_ITEM:
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var orientation = int(mode)
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set_cell_item(position, item, orientation)
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@@ -0,0 +1,349 @@
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@tool
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extends Control
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var enhanced_gridmap: EnhancedGridMap
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@onready var columns_spin = $VBoxContainer/Columns/SpinBox
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@onready var rows_spin = $VBoxContainer/Rows/SpinBox
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@onready var auto_generate_check = $VBoxContainer/AutoGenerate
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@onready var generate_button = $VBoxContainer/GenerateButton
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@onready var clear_button = $VBoxContainer/ClearButton
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@onready var randomize_button = $VBoxContainer/RandomizeButton
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@onready var fill_options = $VBoxContainer/FillOptions
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@onready var fill_button = $VBoxContainer/FillButton
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@onready var grid_container = $VBoxContainer/GridScrollContainer/GridContainer
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# A* Pathfinding UI elements
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@onready var start_x_spin = $VBoxContainer/AStarContainer/StartX/SpinBox
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@onready var start_z_spin = $VBoxContainer/AStarContainer/StartZ/SpinBox
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@onready var end_x_spin = $VBoxContainer/AStarContainer/EndX/SpinBox
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@onready var end_z_spin = $VBoxContainer/AStarContainer/EndZ/SpinBox
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@onready var find_path_button = $VBoxContainer/AStarContainer/FindPathButton
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@onready var path_result_label = $VBoxContainer/AStarContainer/PathResultLabel
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@onready var diagonal_movement_check = $VBoxContainer/AStarContainer/DiagonalMovement
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# Item state UI elements
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@onready var normal_item_spin = $VBoxContainer/ItemStates/NormalItem/SpinBox
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@onready var hover_item_spin = $VBoxContainer/ItemStates/HoverItem/SpinBox
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@onready var start_item_spin = $VBoxContainer/ItemStates/StartItem/SpinBox
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@onready var end_item_spin = $VBoxContainer/ItemStates/EndItem/SpinBox
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@onready var non_walkable_item_spin = $VBoxContainer/ItemStates/NonWalkableItem/SpinBox
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# Custom item states UI elements
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@onready var item_states_container = $VBoxContainer/ItemStates/ItemStatesContainer
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@onready var add_item_state_button = $VBoxContainer/ItemStates/AddItemStateButton
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var row_containers: Array = []
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var cell_options: Array = []
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var custom_item_states: Dictionary = {}
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func _ready():
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connect_signals()
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initialize_custom_item_states()
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print("EnhancedGridMapDock ready")
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func connect_signals():
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columns_spin.value_changed.connect(_on_columns_changed)
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rows_spin.value_changed.connect(_on_rows_changed)
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auto_generate_check.toggled.connect(_on_auto_generate_toggled)
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generate_button.pressed.connect(_on_generate_pressed)
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clear_button.pressed.connect(_on_clear_pressed)
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randomize_button.pressed.connect(_on_randomize_pressed)
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fill_button.pressed.connect(_on_fill_pressed)
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find_path_button.pressed.connect(_on_find_path_pressed)
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diagonal_movement_check.toggled.connect(_on_diagonal_movement_toggled)
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add_item_state_button.pressed.connect(_on_add_item_state_pressed)
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normal_item_spin.value_changed.connect(_on_normal_item_changed)
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hover_item_spin.value_changed.connect(_on_hover_item_changed)
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start_item_spin.value_changed.connect(_on_start_item_changed)
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end_item_spin.value_changed.connect(_on_end_item_changed)
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non_walkable_item_spin.value_changed.connect(_on_non_walkable_item_changed)
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func initialize_custom_item_states():
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# Add default item states
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add_custom_item_state("Normal", 0)
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#add_custom_item_state("Hover", 1)
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#add_custom_item_state("Start", 2)
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#add_custom_item_state("End", 3)
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add_custom_item_state("Non-Walkable", 4)
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func add_custom_item_state(name: String, id: int):
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var new_state = CustomItemState.new(name, id)
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custom_item_states[id] = new_state
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add_item_state_ui(new_state)
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func add_item_state_ui(item_state: CustomItemState):
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var container = HBoxContainer.new()
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var name_edit = LineEdit.new()
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var id_spin = SpinBox.new()
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var randomize_check = CheckBox.new()
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var percentage_spin = SpinBox.new()
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var remove_button = Button.new()
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name_edit.text = item_state.name
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name_edit.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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name_edit.text_changed.connect(_on_item_state_name_changed.bind(item_state))
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id_spin.value = item_state.id
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id_spin.min_value = 0
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id_spin.max_value = 9999
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id_spin.value_changed.connect(_on_item_state_id_changed.bind(item_state))
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randomize_check.text = "🎲"
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randomize_check.button_pressed = item_state.include_in_randomize # Changed from 'pressed' to 'button_pressed'
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randomize_check.toggled.connect(_on_item_state_randomize_toggled.bind(item_state))
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percentage_spin.min_value = 0
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percentage_spin.max_value = 100
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percentage_spin.value = item_state.randomize_percentage
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percentage_spin.suffix = "%"
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percentage_spin.value_changed.connect(_on_item_state_percentage_changed.bind(item_state))
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remove_button.text = "Del"
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remove_button.pressed.connect(_on_remove_item_state_pressed.bind(item_state, container))
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container.add_child(name_edit)
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container.add_child(id_spin)
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container.add_child(randomize_check)
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container.add_child(percentage_spin)
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container.add_child(remove_button)
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item_states_container.add_child(container)
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func _on_add_item_state_pressed():
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var new_id = custom_item_states.size()
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add_custom_item_state("New State {0}".format([new_id]), new_id)
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func _on_item_state_name_changed(new_name: String, item_state: CustomItemState):
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item_state.name = new_name
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func _on_item_state_id_changed(new_id: int, item_state: CustomItemState):
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custom_item_states.erase(item_state.id)
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item_state.id = new_id
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custom_item_states[new_id] = item_state
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func _on_item_state_randomize_toggled(toggled: bool, item_state: CustomItemState):
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item_state.include_in_randomize = toggled
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func _on_item_state_percentage_changed(new_percentage: float, item_state: CustomItemState):
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item_state.randomize_percentage = new_percentage
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func _on_remove_item_state_pressed(item_state: CustomItemState, container: Container):
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custom_item_states.erase(item_state.id)
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container.queue_free()
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class CustomItemState:
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var name: String
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var id: int
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var include_in_randomize: bool = false
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var randomize_percentage: float = 0
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func _init(_name: String, _id: int):
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name = _name
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id = _id
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func set_enhanced_gridmap(gridmap: EnhancedGridMap):
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enhanced_gridmap = gridmap
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enhanced_gridmap.grid_updated.connect(_on_grid_updated)
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update_ui()
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diagonal_movement_check.button_pressed = enhanced_gridmap.diagonal_movement
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print("EnhancedGridMap set: ", enhanced_gridmap)
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func update_ui():
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if enhanced_gridmap:
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columns_spin.value = enhanced_gridmap.columns
|
||||
rows_spin.value = enhanced_gridmap.rows
|
||||
auto_generate_check.button_pressed = enhanced_gridmap.auto_generate
|
||||
_update_fill_options()
|
||||
_update_grid_ui()
|
||||
_update_astar_ui()
|
||||
_update_item_state_ui()
|
||||
print("UI updated. Columns: ", enhanced_gridmap.columns, " Rows: ", enhanced_gridmap.rows)
|
||||
|
||||
func _update_fill_options():
|
||||
fill_options.clear()
|
||||
if enhanced_gridmap and enhanced_gridmap.mesh_library:
|
||||
var item_list = enhanced_gridmap.mesh_library.get_item_list()
|
||||
for i in range(item_list.size()):
|
||||
fill_options.add_item(enhanced_gridmap.mesh_library.get_item_name(item_list[i]), i)
|
||||
|
||||
func _update_grid_ui():
|
||||
for child in grid_container.get_children():
|
||||
child.queue_free()
|
||||
row_containers.clear()
|
||||
cell_options.clear()
|
||||
|
||||
if not enhanced_gridmap or not enhanced_gridmap.mesh_library:
|
||||
print("No EnhancedGridMap or MeshLibrary")
|
||||
return
|
||||
|
||||
var item_list = enhanced_gridmap.mesh_library.get_item_list()
|
||||
|
||||
print("Updating grid UI. Columns: ", enhanced_gridmap.columns, " Rows: ", enhanced_gridmap.rows)
|
||||
|
||||
for z in range(enhanced_gridmap.rows):
|
||||
var row_container = HBoxContainer.new()
|
||||
row_container.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
||||
grid_container.add_child(row_container)
|
||||
row_containers.append(row_container)
|
||||
|
||||
for x in range(enhanced_gridmap.columns):
|
||||
var cell_container = VBoxContainer.new()
|
||||
cell_container.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
||||
cell_container.size_flags_vertical = Control.SIZE_EXPAND_FILL
|
||||
|
||||
var coord_label = Label.new()
|
||||
coord_label.text = "(%d,%d)" % [x, z]
|
||||
coord_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
coord_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
|
||||
coord_label.size_flags_vertical = Control.SIZE_SHRINK_CENTER
|
||||
cell_container.add_child(coord_label)
|
||||
|
||||
var option = OptionButton.new()
|
||||
option.set_meta("grid_position", Vector2i(x, z))
|
||||
for i in range(item_list.size()):
|
||||
option.add_item(enhanced_gridmap.mesh_library.get_item_name(item_list[i]), i)
|
||||
var cell_item = enhanced_gridmap.get_cell_item(Vector3i(x, 0, z))
|
||||
option.select(cell_item)
|
||||
option.item_selected.connect(_on_cell_item_selected.bind(option))
|
||||
option.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
||||
option.size_flags_vertical = Control.SIZE_EXPAND_FILL
|
||||
cell_container.add_child(option)
|
||||
|
||||
# Add rotation Option for each cell
|
||||
var rotation_option = OptionButton.new()
|
||||
rotation_option.add_item("0°", 0)
|
||||
rotation_option.add_item("90°", 10)
|
||||
rotation_option.add_item("180°", 16)
|
||||
rotation_option.add_item("270°", 22)
|
||||
rotation_option.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
||||
rotation_option.size_flags_vertical = Control.SIZE_SHRINK_CENTER
|
||||
rotation_option.set_meta("grid_position", Vector2i(x, z))
|
||||
# Set the current item based on the cell's rotation
|
||||
var current_rotation = enhanced_gridmap.get_cell_rotation(Vector3i(x, 0, z))
|
||||
match current_rotation:
|
||||
0: rotation_option.select(0)
|
||||
10: rotation_option.select(1)
|
||||
16: rotation_option.select(2)
|
||||
22: rotation_option.select(3)
|
||||
rotation_option.item_selected.connect(_on_cell_rotation_changed.bind(rotation_option))
|
||||
|
||||
cell_container.add_child(rotation_option)
|
||||
|
||||
row_container.add_child(cell_container)
|
||||
cell_options.append(option)
|
||||
|
||||
print("Grid UI updated. Total cells: ", cell_options.size())
|
||||
|
||||
func _update_astar_ui():
|
||||
start_x_spin.max_value = enhanced_gridmap.columns - 1
|
||||
start_z_spin.max_value = enhanced_gridmap.rows - 1
|
||||
end_x_spin.max_value = enhanced_gridmap.columns - 1
|
||||
end_z_spin.max_value = enhanced_gridmap.rows - 1
|
||||
|
||||
func _update_item_state_ui():
|
||||
normal_item_spin.value = enhanced_gridmap.normal_item
|
||||
hover_item_spin.value = enhanced_gridmap.hover_item
|
||||
start_item_spin.value = enhanced_gridmap.start_item
|
||||
end_item_spin.value = enhanced_gridmap.end_item
|
||||
non_walkable_item_spin.value = enhanced_gridmap.non_walkable_item
|
||||
|
||||
func _on_columns_changed(value):
|
||||
if enhanced_gridmap:
|
||||
enhanced_gridmap.columns = value
|
||||
print("Columns changed to: ", value)
|
||||
|
||||
func _on_rows_changed(value):
|
||||
if enhanced_gridmap:
|
||||
enhanced_gridmap.rows = value
|
||||
print("Rows changed to: ", value)
|
||||
|
||||
func _on_auto_generate_toggled(button_pressed):
|
||||
if enhanced_gridmap:
|
||||
enhanced_gridmap.auto_generate = button_pressed
|
||||
|
||||
func _on_generate_pressed():
|
||||
if enhanced_gridmap:
|
||||
enhanced_gridmap.generate_grid()
|
||||
print("Generate grid pressed")
|
||||
|
||||
func _on_clear_pressed():
|
||||
if enhanced_gridmap:
|
||||
enhanced_gridmap.clear_grid()
|
||||
print("Clear grid pressed")
|
||||
|
||||
func _on_randomize_pressed():
|
||||
if enhanced_gridmap:
|
||||
var randomize_states = []
|
||||
var total_percentage = 0
|
||||
for state in custom_item_states.values():
|
||||
if state.include_in_randomize:
|
||||
randomize_states.append(state)
|
||||
total_percentage += state.randomize_percentage
|
||||
|
||||
if total_percentage != 100:
|
||||
print("Warning: Total randomize percentage is not 100%")
|
||||
|
||||
enhanced_gridmap.randomize_grid_custom(randomize_states)
|
||||
|
||||
func _on_fill_pressed():
|
||||
if enhanced_gridmap:
|
||||
var selected_index = fill_options.get_selected_id()
|
||||
enhanced_gridmap.fill_grid(selected_index)
|
||||
print("Fill grid pressed with item index: ", selected_index)
|
||||
|
||||
func _on_cell_item_selected(index: int, option: OptionButton):
|
||||
var position = option.get_meta("grid_position")
|
||||
if enhanced_gridmap:
|
||||
enhanced_gridmap.set_cell_from_data(position.x, position.y, index)
|
||||
print("Cell item selected: ", index, " at position: ", position)
|
||||
|
||||
func _on_find_path_pressed():
|
||||
if enhanced_gridmap:
|
||||
var start = Vector2(start_x_spin.value, start_z_spin.value)
|
||||
var end = Vector2(end_x_spin.value, end_z_spin.value)
|
||||
var path = enhanced_gridmap.find_path(start, end)
|
||||
if path.is_empty():
|
||||
path_result_label.text = "No path found"
|
||||
else:
|
||||
path_result_label.text = "Path found: " + str(path)
|
||||
print("Find path pressed. Start: ", start, " End: ", end)
|
||||
|
||||
func _on_diagonal_movement_toggled(button_pressed):
|
||||
if enhanced_gridmap:
|
||||
enhanced_gridmap.set_diagonal_movement(button_pressed)
|
||||
print("Diagonal movement toggled: ", button_pressed)
|
||||
|
||||
func _on_normal_item_changed(value):
|
||||
if enhanced_gridmap:
|
||||
enhanced_gridmap.normal_item = value
|
||||
print("Normal item changed to: ", value)
|
||||
|
||||
func _on_hover_item_changed(value):
|
||||
if enhanced_gridmap:
|
||||
enhanced_gridmap.hover_item = value
|
||||
print("Hover item changed to: ", value)
|
||||
|
||||
func _on_start_item_changed(value):
|
||||
if enhanced_gridmap:
|
||||
enhanced_gridmap.start_item = value
|
||||
print("Start item changed to: ", value)
|
||||
|
||||
func _on_end_item_changed(value):
|
||||
if enhanced_gridmap:
|
||||
enhanced_gridmap.end_item = value
|
||||
print("End item changed to: ", value)
|
||||
|
||||
func _on_non_walkable_item_changed(value):
|
||||
if enhanced_gridmap:
|
||||
enhanced_gridmap.non_walkable_item = value
|
||||
print("Non-walkable item changed to: ", value)
|
||||
|
||||
func _on_grid_updated():
|
||||
update_ui()
|
||||
|
||||
func _on_cell_rotation_changed(index: int, option: OptionButton):
|
||||
var position = option.get_meta("grid_position")
|
||||
var rotation_value = option.get_item_id(index)
|
||||
if enhanced_gridmap:
|
||||
enhanced_gridmap.set_cell_rotation(Vector3i(position.x, 0, position.y), rotation_value)
|
||||
print("Cell rotation changed: ", rotation_value, " at position: ", position)
|
||||
@@ -0,0 +1,237 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bnkcae3aoavgh"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/enhanced_gridmap/enhanced_gridmap_dock.gd" id="1_abcde"]
|
||||
|
||||
[node name="Enhanced GridMap" type="ScrollContainer"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_abcde")
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="TitleLabel" type="Label" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "☕︎ Enhanced Grid Map"
|
||||
|
||||
[node name="HSeparator" type="HSeparator" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Columns" type="HBoxContainer" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/Columns"]
|
||||
layout_mode = 2
|
||||
text = "Columns:"
|
||||
|
||||
[node name="SpinBox" type="SpinBox" parent="VBoxContainer/Columns"]
|
||||
layout_mode = 2
|
||||
min_value = 1.0
|
||||
value = 10.0
|
||||
|
||||
[node name="Rows" type="HBoxContainer" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/Rows"]
|
||||
layout_mode = 2
|
||||
text = "Rows:"
|
||||
|
||||
[node name="SpinBox" type="SpinBox" parent="VBoxContainer/Rows"]
|
||||
layout_mode = 2
|
||||
min_value = 1.0
|
||||
value = 10.0
|
||||
|
||||
[node name="AutoGenerate" type="CheckBox" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Auto Generate"
|
||||
|
||||
[node name="ClearButton" type="Button" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Clear Grid"
|
||||
|
||||
[node name="GenerateButton" type="Button" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Generate Grid"
|
||||
|
||||
[node name="QuickFillLabel" type="Label" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Quick Fill"
|
||||
|
||||
[node name="HSeparator2" type="HSeparator" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="FillOptions" type="OptionButton" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="FillButton" type="Button" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Fill Grid"
|
||||
|
||||
[node name="CellMapLabel" type="Label" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Cell Map"
|
||||
|
||||
[node name="HSeparator3" type="HSeparator" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="GridScrollContainer" type="ScrollContainer" parent="VBoxContainer"]
|
||||
custom_minimum_size = Vector2(0, 300)
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="GridContainer" type="VBoxContainer" parent="VBoxContainer/GridScrollContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="ItemStates" type="VBoxContainer" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MeshLibraryLabel" type="Label" parent="VBoxContainer/ItemStates"]
|
||||
layout_mode = 2
|
||||
text = "Mesh Library"
|
||||
|
||||
[node name="HSeparator4" type="HSeparator" parent="VBoxContainer/ItemStates"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemStatesContainer" type="VBoxContainer" parent="VBoxContainer/ItemStates"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="AddItemStateButton" type="Button" parent="VBoxContainer/ItemStates"]
|
||||
layout_mode = 2
|
||||
text = "Add New Item State"
|
||||
|
||||
[node name="NormalItem" type="HBoxContainer" parent="VBoxContainer/ItemStates"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/ItemStates/NormalItem"]
|
||||
layout_mode = 2
|
||||
text = "Normal Item:"
|
||||
|
||||
[node name="SpinBox" type="SpinBox" parent="VBoxContainer/ItemStates/NormalItem"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="HoverItem" type="HBoxContainer" parent="VBoxContainer/ItemStates"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/ItemStates/HoverItem"]
|
||||
layout_mode = 2
|
||||
text = "Hover Item:"
|
||||
|
||||
[node name="SpinBox" type="SpinBox" parent="VBoxContainer/ItemStates/HoverItem"]
|
||||
layout_mode = 2
|
||||
value = 1.0
|
||||
|
||||
[node name="StartItem" type="HBoxContainer" parent="VBoxContainer/ItemStates"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/ItemStates/StartItem"]
|
||||
layout_mode = 2
|
||||
text = "Start Item:"
|
||||
|
||||
[node name="SpinBox" type="SpinBox" parent="VBoxContainer/ItemStates/StartItem"]
|
||||
layout_mode = 2
|
||||
value = 2.0
|
||||
|
||||
[node name="EndItem" type="HBoxContainer" parent="VBoxContainer/ItemStates"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/ItemStates/EndItem"]
|
||||
layout_mode = 2
|
||||
text = "End Item:"
|
||||
|
||||
[node name="SpinBox" type="SpinBox" parent="VBoxContainer/ItemStates/EndItem"]
|
||||
layout_mode = 2
|
||||
value = 3.0
|
||||
|
||||
[node name="NonWalkableItem" type="HBoxContainer" parent="VBoxContainer/ItemStates"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/ItemStates/NonWalkableItem"]
|
||||
layout_mode = 2
|
||||
text = "Non-Walkable Item:"
|
||||
|
||||
[node name="SpinBox" type="SpinBox" parent="VBoxContainer/ItemStates/NonWalkableItem"]
|
||||
layout_mode = 2
|
||||
value = 4.0
|
||||
|
||||
[node name="RandomizeButton" type="Button" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Randomize Grid"
|
||||
|
||||
[node name="AStarContainer" type="VBoxContainer" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="AStarLabel" type="Label" parent="VBoxContainer/AStarContainer"]
|
||||
layout_mode = 2
|
||||
text = "A* Pathfinding"
|
||||
|
||||
[node name="HSeparator5" type="HSeparator" parent="VBoxContainer/AStarContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="DiagonalMovement" type="CheckBox" parent="VBoxContainer/AStarContainer"]
|
||||
layout_mode = 2
|
||||
text = "Diagonal Movement"
|
||||
|
||||
[node name="StartX" type="HBoxContainer" parent="VBoxContainer/AStarContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/AStarContainer/StartX"]
|
||||
layout_mode = 2
|
||||
text = "Start X:"
|
||||
|
||||
[node name="SpinBox" type="SpinBox" parent="VBoxContainer/AStarContainer/StartX"]
|
||||
layout_mode = 2
|
||||
max_value = 9.0
|
||||
|
||||
[node name="StartZ" type="HBoxContainer" parent="VBoxContainer/AStarContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/AStarContainer/StartZ"]
|
||||
layout_mode = 2
|
||||
text = "Start Z:"
|
||||
|
||||
[node name="SpinBox" type="SpinBox" parent="VBoxContainer/AStarContainer/StartZ"]
|
||||
layout_mode = 2
|
||||
max_value = 9.0
|
||||
|
||||
[node name="EndX" type="HBoxContainer" parent="VBoxContainer/AStarContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/AStarContainer/EndX"]
|
||||
layout_mode = 2
|
||||
text = "End X:"
|
||||
|
||||
[node name="SpinBox" type="SpinBox" parent="VBoxContainer/AStarContainer/EndX"]
|
||||
layout_mode = 2
|
||||
max_value = 9.0
|
||||
|
||||
[node name="EndZ" type="HBoxContainer" parent="VBoxContainer/AStarContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/AStarContainer/EndZ"]
|
||||
layout_mode = 2
|
||||
text = "End Z:"
|
||||
|
||||
[node name="SpinBox" type="SpinBox" parent="VBoxContainer/AStarContainer/EndZ"]
|
||||
layout_mode = 2
|
||||
max_value = 9.0
|
||||
|
||||
[node name="FindPathButton" type="Button" parent="VBoxContainer/AStarContainer"]
|
||||
layout_mode = 2
|
||||
text = "Find Path"
|
||||
|
||||
[node name="PathResultLabel" type="Label" parent="VBoxContainer/AStarContainer"]
|
||||
layout_mode = 2
|
||||
text = "Path Result:"
|
||||
autowrap_mode = 2
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 413 B |
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cak1euopkw681"
|
||||
path="res://.godot/imported/icon.png-55ce7476be277fe78f056db0afa06b3b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/enhanced_gridmap/icon.png"
|
||||
dest_files=["res://.godot/imported/icon.png-55ce7476be277fe78f056db0afa06b3b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -0,0 +1,49 @@
|
||||
[gd_resource type="MeshLibrary" load_steps=7 format=3 uid="uid://54tpx8cmksfc"]
|
||||
|
||||
[ext_resource type="ArrayMesh" uid="uid://dqguomxd16u0i" path="res://assets/models/meshes/start.res" id="1_xdwel"]
|
||||
[ext_resource type="ArrayMesh" uid="uid://dspusnbkr74hg" path="res://assets/models/meshes/hover.res" id="2_5gp4i"]
|
||||
[ext_resource type="Material" uid="uid://bsyh0x4cy5qyr" path="res://assets/models/meshes/end.tres" id="3_qi66w"]
|
||||
[ext_resource type="ArrayMesh" uid="uid://d4himvyb81in8" path="res://assets/models/meshes/non-walkable.res" id="4_h83ju"]
|
||||
[ext_resource type="ArrayMesh" uid="uid://bgvropltcot0q" path="res://assets/models/meshes/normal.res" id="5_san4u"]
|
||||
|
||||
[sub_resource type="PlaneMesh" id="PlaneMesh_ti6kf"]
|
||||
material = ExtResource("3_qi66w")
|
||||
size = Vector2(1, 1)
|
||||
|
||||
[resource]
|
||||
item/0/name = "normal"
|
||||
item/0/mesh = ExtResource("1_xdwel")
|
||||
item/0/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||
item/0/shapes = []
|
||||
item/0/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||
item/0/navigation_layers = 1
|
||||
item/1/name = "hover"
|
||||
item/1/mesh = ExtResource("2_5gp4i")
|
||||
item/1/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||
item/1/shapes = []
|
||||
item/1/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||
item/1/navigation_layers = 1
|
||||
item/2/name = "start"
|
||||
item/2/mesh = ExtResource("1_xdwel")
|
||||
item/2/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||
item/2/shapes = []
|
||||
item/2/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||
item/2/navigation_layers = 1
|
||||
item/3/name = "end"
|
||||
item/3/mesh = SubResource("PlaneMesh_ti6kf")
|
||||
item/3/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||
item/3/shapes = []
|
||||
item/3/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||
item/3/navigation_layers = 1
|
||||
item/4/name = "non-walkable"
|
||||
item/4/mesh = ExtResource("4_h83ju")
|
||||
item/4/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||
item/4/shapes = []
|
||||
item/4/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||
item/4/navigation_layers = 1
|
||||
item/6/name = "grass"
|
||||
item/6/mesh = ExtResource("5_san4u")
|
||||
item/6/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||
item/6/shapes = []
|
||||
item/6/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||
item/6/navigation_layers = 1
|
||||
@@ -0,0 +1,7 @@
|
||||
[plugin]
|
||||
|
||||
name="Enchaced Gridmap"
|
||||
description=""
|
||||
author="Bengski"
|
||||
version="1.0"
|
||||
script="plugin.gd"
|
||||
@@ -0,0 +1,28 @@
|
||||
@tool
|
||||
extends EditorPlugin
|
||||
|
||||
var dock
|
||||
|
||||
func _enter_tree():
|
||||
dock = preload("res://addons/enhanced_gridmap/enhanced_gridmap_dock.tscn").instantiate()
|
||||
add_control_to_dock(DOCK_SLOT_LEFT_UL, dock)
|
||||
add_custom_type("EnhancedGridMap", "GridMap", preload("res://addons/enhanced_gridmap/enhanced_gridmap.gd"), preload("res://addons/enhanced_gridmap/icon.png"))
|
||||
|
||||
func _exit_tree():
|
||||
remove_control_from_docks(dock)
|
||||
dock.free()
|
||||
remove_custom_type("EnhancedGridMap")
|
||||
|
||||
func _handles(object):
|
||||
return object is EnhancedGridMap
|
||||
|
||||
func _make_visible(visible):
|
||||
if dock:
|
||||
dock.visible = visible
|
||||
|
||||
func _get_plugin_name():
|
||||
return "EnhancedGridMap"
|
||||
|
||||
func _edit(object):
|
||||
if dock and object is EnhancedGridMap:
|
||||
dock.set_enhanced_gridmap(object)
|
||||
Reference in New Issue
Block a user