feat: Add new GUI assets, a MeshLibrary defining various gridmap tiles, a UI manager script, and the main scene.
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[gd_resource type="CompressedTexture2D" format=3 uid="uid://b41afev4wfdrf"]
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[resource]
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load_path = "res://.godot/imported/tiles_slot.png-6771785cbdb9e12b6d9f880d4743aecf.ctex"
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