feat: Add new GUI assets, a MeshLibrary defining various gridmap tiles, a UI manager script, and the main scene.

This commit is contained in:
Yogi Wiguna
2026-03-26 10:51:17 +08:00
parent 66f54e34ab
commit 6b89469151
49 changed files with 270 additions and 899 deletions
@@ -0,0 +1,4 @@
[gd_resource type="CompressedTexture2D" format=3 uid="uid://b41afev4wfdrf"]
[resource]
load_path = "res://.godot/imported/tiles_slot.png-6771785cbdb9e12b6d9f880d4743aecf.ctex"
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After

Width:  |  Height:  |  Size: 787 B

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cdrpb648tiefs"
path.s3tc="res://.godot/imported/tiles_slot.png-e539385cf7c9354d657e81e23ace6c2b.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://assets/textures/player_board_and_blue_print/tiles_slot.png"
dest_files=["res://.godot/imported/tiles_slot.png-e539385cf7c9354d657e81e23ace6c2b.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1