feat: Add new GUI assets, a MeshLibrary defining various gridmap tiles, a UI manager script, and the main scene.

This commit is contained in:
Yogi Wiguna
2026-03-26 10:51:17 +08:00
parent 66f54e34ab
commit 6b89469151
49 changed files with 270 additions and 899 deletions
@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://da3yx87ar7kcj"
path="res://.godot/imported/setting_icon.png-9acaa5e9a106fbf81e910d26507654d2.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/gui/setting_icon.png"
dest_files=["res://.godot/imported/setting_icon.png-9acaa5e9a106fbf81e910d26507654d2.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1