This commit is contained in:
2026-01-28 02:29:43 +08:00
parent d71f5d67e3
commit 6949e20a1f
13 changed files with 285 additions and 100 deletions
+26
View File
@@ -34,6 +34,10 @@ var randomize_spawn: bool = true # Default enabled
var enable_cycle_timer: bool = false # Default disabled
signal enable_cycle_timer_changed(enabled: bool)
# Scarcity setting
var scarcity_mode: String = "Normal" # Normal, Aggressive, Chaos
signal scarcity_mode_changed(mode: String)
# Character and area selection
var available_characters: Array[String] = ["Bob", "Gatot", "Masbro", "Oldpop"]
var available_areas: Array[String] = ["Desert", "Forest", "City", "Factory"]
@@ -203,6 +207,26 @@ func sync_enable_cycle_timer(enabled: bool) -> void:
func get_enable_cycle_timer() -> bool:
return enable_cycle_timer
# =============================================================================
# Scarcity Mode
# =============================================================================
func set_scarcity_mode(mode: String) -> void:
"""Host sets scarcity mode. Syncs to clients."""
scarcity_mode = mode
if is_host:
rpc("sync_scarcity_mode", mode)
@rpc("authority", "call_local", "reliable")
func sync_scarcity_mode(mode: String) -> void:
scarcity_mode = mode
# Update ScarcityModel immediately
ScarcityModel.set_mode(mode)
emit_signal("scarcity_mode_changed", mode)
func get_scarcity_mode() -> String:
return scarcity_mode
# =============================================================================
# Character Selection
# =============================================================================
@@ -297,6 +321,8 @@ func start_game() -> void:
rpc("sync_match_duration", match_duration)
# Sync timer setting
rpc("sync_enable_cycle_timer", enable_cycle_timer)
# Sync scarcity mode
rpc("sync_scarcity_mode", scarcity_mode)
# Notify all clients to start
rpc("_on_game_starting")