edit special power up
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@@ -110,9 +110,7 @@ func handle_grid_click(grid_position: Vector2i):
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main.ui_manager.ActionState.RANDOMIZING:
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if grid_position in player.highlighted_cells:
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main.randomize_item_at_position(grid_position)
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main.ui_manager.ActionState.PLACING_OBSTACLE:
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if grid_position in player.highlighted_cells:
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main.place_obstacle(grid_position)
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func handle_slot_gui_input(event, slot_index, slot_ui) -> int:
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if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
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