feat: add GUI enhancement for Leaderboard, and Timer
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@@ -321,17 +321,6 @@ func setup_leaderboard_ui(main_node):
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if not leaderboard_panel:
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push_warning("LeaderboardPanel node not found in scene")
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return
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# Apply styling to the panel
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var style = StyleBoxFlat.new()
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style.bg_color = Color(0.08, 0.08, 0.12, 0.92)
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style.border_color = Color(0.85, 0.75, 0.25, 1.0) # Gold border
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style.set_border_width_all(2)
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style.corner_radius_top_left = 8
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style.corner_radius_top_right = 8
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style.corner_radius_bottom_left = 8
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style.corner_radius_bottom_right = 8
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leaderboard_panel.add_theme_stylebox_override("panel", style)
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func _get_rank_text(rank: int) -> String:
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match rank:
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@@ -416,11 +405,11 @@ func initialize_leaderboard_with_players(players: Array):
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if i < players.size():
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var player = players[i]
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var name_label = entry.get_node_or_null("NameLabel")
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var score_label = entry.get_node_or_null("ScoreLabel")
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var name_label = entry.get_node_or_null("SplitterContainer/SectionA/NameLabel")
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var score_label = entry.get_node_or_null("SplitterContainer/SectionB/ScoreLabel")
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var portrait_rect = entry.get_node_or_null("PortraitRect")
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var ghost_icon = entry.get_node_or_null("GhostIcon")
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var mini_powerup_bar = entry.get_node_or_null("MiniPowerUpBar")
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var ghost_icon = entry.get_node_or_null("SplitterContainer/SectionA/GhostIcon")
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var mini_powerup_bar = entry.get_node_or_null("SplitterContainer/SectionB/MiniPowerUpBar")
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if name_label:
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# Use display_name if available, otherwise fallback to node name
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@@ -524,15 +513,15 @@ func update_live_leaderboard(players: Array):
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_: rank_label.text = str(rank) + "th"
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if player and player.name == str(my_id):
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entry_root.modulate = Color(1.0, 1.0, 0.0) # Yellow
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entry_root.modulate = Color(0.3, 0.7, 1.0) # Blue highlight for local player
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else:
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entry_root.modulate = Color.WHITE
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var score_label = entry.get_node_or_null("ScoreLabel")
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var ghost_icon = entry.get_node_or_null("GhostIcon")
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var mini_powerup_bar = entry.get_node_or_null("MiniPowerUpBar")
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var score_label = entry.get_node_or_null("SplitterContainer/SectionB/ScoreLabel")
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var ghost_icon = entry.get_node_or_null("SplitterContainer/SectionA/GhostIcon")
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var mini_powerup_bar = entry.get_node_or_null("SplitterContainer/SectionB/MiniPowerUpBar")
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var portrait_rect = entry.get_node_or_null("PortraitRect")
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var name_label = entry.get_node_or_null("NameLabel")
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var name_label = entry.get_node_or_null("SplitterContainer/SectionA/NameLabel")
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if name_label:
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var default_name = player.name if player else "Unknown"
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