feat: Implement core multiplayer lobby system with room management, player profiles, and game settings.

This commit is contained in:
Yogi Wiguna
2026-02-09 17:46:18 +08:00
parent bffa9474e9
commit 65d18d8d96
4 changed files with 24 additions and 7 deletions
+1 -1
View File
@@ -293,7 +293,7 @@ func set_player_name(new_name: String) -> void:
break
# Sync to all peers if connected
if multiplayer.has_multiplayer_peer():
if multiplayer.has_multiplayer_peer() and multiplayer.multiplayer_peer.get_connection_status() == MultiplayerPeer.CONNECTION_CONNECTED:
rpc("sync_player_name", my_id, new_name)
emit_signal("player_list_changed")
+14 -6
View File
@@ -120,17 +120,25 @@ func load_stats() -> Dictionary:
# =============================================================================
func update_display_name(new_name: String) -> bool:
if not NakamaManager.session:
emit_signal("profile_update_failed", "Not authenticated")
return false
if new_name.strip_edges().is_empty():
emit_signal("profile_update_failed", "Display name cannot be empty")
return false
if new_name.length() > 50:
emit_signal("profile_update_failed", "Display name too long (max 50 characters)")
if new_name.length() > 6:
emit_signal("profile_update_failed", "Display name too long (max 6 characters)")
return false
var regex = RegEx.new()
regex.compile("^[A-Za-z]+$")
if not regex.search(new_name):
emit_signal("profile_update_failed", "Name must contain only letters")
return false
# Allow guest name updates locally
if not NakamaManager.session or AuthManager.is_guest:
profile["display_name"] = new_name
emit_signal("profile_updated")
return true
var result: NakamaAsyncResult = await NakamaManager.client.update_account_async(
NakamaManager.session,
+8
View File
@@ -40,6 +40,7 @@ func _load_profile_data() -> void:
# Display name
display_name_input.text = profile.get("display_name", "Guest")
display_name_input.max_length = 6
# Avatar
var avatar_url: String = UserProfileManager.get_avatar_url()
@@ -132,9 +133,13 @@ func _on_save_name_pressed() -> void:
save_name_btn.disabled = false
if success:
status_label.add_theme_color_override("font_color", Color.GREEN)
status_label.text = "Name updated!"
emit_signal("profile_updated")
await get_tree().create_timer(3.0).timeout
status_label.text = ""
else:
status_label.add_theme_color_override("font_color", Color.RED)
status_label.text = "Failed to update name"
func _on_link_account_pressed() -> void:
@@ -187,7 +192,10 @@ func _on_profile_updated() -> void:
_load_profile_data()
func _on_profile_update_failed(error: String) -> void:
status_label.add_theme_color_override("font_color", Color.RED)
status_label.text = error
await get_tree().create_timer(3.0).timeout
status_label.text = ""
func show_panel() -> void:
_load_profile_data()