feat: Add core player input, movement, and special ability management systems with new UI components.
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@@ -96,7 +96,7 @@ func simple_move_to(grid_position: Vector2i) -> bool:
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return false
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# Check Floor 1 (Obstacles/Walls)
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if (cell_item != -1 and cell_item in [4, 13, 16]) and not is_wall_passable:
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if (cell_item != -1 and cell_item in [4, 16]) and not is_wall_passable:
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print("[Move] Failed: Blocked by Item %d on Floor 1" % cell_item)
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return false
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