Release 2.4.4: Candy Survival Knock and backfire fixes
Release / Build & Release (push) Successful in 7m54s
Release / Build & Release (push) Successful in 7m54s
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@@ -611,6 +611,7 @@ var _candy_scene: PackedScene = preload("res://scenes/candy.tscn")
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func sync_candy_stack(colors: Array) -> void:
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var old_stack = get_node_or_null("CandyStack")
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if old_stack:
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old_stack.name = "CandyStack_Old_" + str(randi())
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old_stack.queue_free()
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if colors.is_empty() or not _candy_scene: return
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