Release 2.4.4: Candy Survival Knock and backfire fixes
Release / Build & Release (push) Successful in 7m54s

This commit is contained in:
2026-07-09 15:05:15 +08:00
parent 85cdd5e9d4
commit 6506e9f416
9 changed files with 116 additions and 35 deletions
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{
"latest_version": "2.4.3",
"latest_version": "2.4.4",
"minimum_app_version": "2.1.0",
"releases": [
{
"version": "2.4.4",
"date": "2026-07-09",
"pck_url": "https://git.klud.top/danchie/tekton/raw/branch/patches/patch.pck",
"pck_size": 0,
"changelog": [
"Fixed Candy Survival Knock mechanic: pressing Q now properly knocks adjacent players diagonally and cardinally.",
"Implemented Candy Survival Knock backfire mechanic: knocking a player with 0 candies transfers your candy stack to them and staggers you.",
"Fixed Candy Survival candy stack 3D mesh visual desync and client-side stack synchronization.",
"Fixed playerboard desync where host-side board changes weren't reflected on remote clients in multiplayer sessions.",
"Fixed punch/smack SFX playing repeatedly when quickly attacking another player.",
"Fixed currency split between Gacha and Shop \u2014 wallet balance now updates immediately after purchase without needing to reopen the panel.",
"Fixed fatal crash in Multiplayer Gauntlet caused by missing `has_method` check on smack cooldown timers on remote peers.",
"Upgraded engine from Godot 4.6 to 4.7 stable for better performance and stability.",
"Migrated patch delivery from GitHub Pages to Gitea native raw endpoint \u2014 no more external dependencies for game updates.",
"CI: optimized build cache for Godot binary, eliminating repeated 140MB downloads on every workflow run.",
"CI: shallow repository checkout (--depth 1) for faster clone times.",
"CI: removed unnecessary export template download from patch deployment workflow (--export-pack doesn't need them)."
]
},
{
"version": "2.4.3",
"date": "2026-07-04",