Release 2.4.4: Candy Survival Knock and backfire fixes
Release / Build & Release (push) Successful in 7m54s
Release / Build & Release (push) Successful in 7m54s
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@@ -1,7 +1,27 @@
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{
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"latest_version": "2.4.3",
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"latest_version": "2.4.4",
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"minimum_app_version": "2.1.0",
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"releases": [
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{
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"version": "2.4.4",
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"date": "2026-07-09",
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"pck_url": "https://git.klud.top/danchie/tekton/raw/branch/patches/patch.pck",
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"pck_size": 0,
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"changelog": [
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"Fixed Candy Survival Knock mechanic: pressing Q now properly knocks adjacent players diagonally and cardinally.",
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"Implemented Candy Survival Knock backfire mechanic: knocking a player with 0 candies transfers your candy stack to them and staggers you.",
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"Fixed Candy Survival candy stack 3D mesh visual desync and client-side stack synchronization.",
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"Fixed playerboard desync where host-side board changes weren't reflected on remote clients in multiplayer sessions.",
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"Fixed punch/smack SFX playing repeatedly when quickly attacking another player.",
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"Fixed currency split between Gacha and Shop \u2014 wallet balance now updates immediately after purchase without needing to reopen the panel.",
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"Fixed fatal crash in Multiplayer Gauntlet caused by missing `has_method` check on smack cooldown timers on remote peers.",
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"Upgraded engine from Godot 4.6 to 4.7 stable for better performance and stability.",
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"Migrated patch delivery from GitHub Pages to Gitea native raw endpoint \u2014 no more external dependencies for game updates.",
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"CI: optimized build cache for Godot binary, eliminating repeated 140MB downloads on every workflow run.",
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"CI: shallow repository checkout (--depth 1) for faster clone times.",
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"CI: removed unnecessary export template download from patch deployment workflow (--export-pack doesn't need them)."
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]
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},
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{
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"version": "2.4.3",
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"date": "2026-07-04",
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