update
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@@ -47,7 +47,6 @@ func _process(delta):
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movement_manager.simple_move_to(target_position)
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# Targeting Mode Preview
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var main = player.get_node_or_null("/root/Main")
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if main and main.ui_manager and main.ui_manager.current_action_state == main.ui_manager.ActionState.TARGETING:
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@@ -69,7 +68,7 @@ func _process(delta):
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# Choose highlight color/mesh based on skill
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# User Request: Use default hover item (1)
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var highlight_id = 1
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var highlight_id = 1
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player.highlight_cells_if_authorized(area, highlight_id)
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@@ -104,7 +103,7 @@ func handle_unhandled_input(event):
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if player.powerup_manager:
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# Attack Mode (formerly Special)
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player.powerup_manager.use_special_effect()
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KEY_E:
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KEY_E:
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if player.powerup_manager:
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# Spawn Boost
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if player.powerup_manager.has_method("spawn_boost_reward"):
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@@ -112,6 +111,13 @@ func handle_unhandled_input(event):
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else:
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# Fallback if method missing
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player.powerup_manager.use_special_effect()
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KEY_G:
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if player.is_carrying_tekton:
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player.throw_tekton()
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else:
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player.grab_tekton()
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KEY_B:
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player.knock_tekton()
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# Handle spawn point selection if not yet selected
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