feat: implement 3D arena support and dynamic environment management in main scene
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@@ -45,7 +45,7 @@ func update_visual_position():
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var offset = 0.2
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if is_static_turret:
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offset = 0.5
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floor_y = 0.6
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floor_y = 1.0
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position = Vector3(current_position.x + offset, floor_y, current_position.y + offset)
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