fix: downgrade workflow godot version to 4.6.3 to match system, fix godot compilation errors
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+2
-1
@@ -204,7 +204,8 @@ func _setup_effect_elevation():
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print("[Main] MeshLibrary elevation applied: Wall(4) and Freeze(5) at Y=0.8")
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# Force gridmap cell size to match player logic (1, 0.05, 1) - >0.001 to avoid errors
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var em = $EnhancedGridMap
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if not em:
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em = get_node_or_null("EnhancedGridMap")
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if em:
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em.cell_size = Vector3(1, 0.05, 1)
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