fix: downgrade workflow godot version to 4.6.3 to match system, fix godot compilation errors

This commit is contained in:
2026-07-06 12:09:23 +08:00
parent 9747f91b20
commit 5c789cb37f
8 changed files with 368 additions and 354 deletions
+2 -1
View File
@@ -204,7 +204,8 @@ func _setup_effect_elevation():
print("[Main] MeshLibrary elevation applied: Wall(4) and Freeze(5) at Y=0.8")
# Force gridmap cell size to match player logic (1, 0.05, 1) - >0.001 to avoid errors
var em = $EnhancedGridMap
if not em:
em = get_node_or_null("EnhancedGridMap")
if em:
em.cell_size = Vector3(1, 0.05, 1)