feat: Introduce core player movement manager with grid-based movement, player pushing mechanics, and initial bot control and strategic planning.
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@@ -444,11 +444,11 @@ func spawn_powerups_around(center: Vector2i, force_powerups: bool = true, only_c
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# Spawn ONLY common tiles (7-10) for Stop n Go or if forced
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item_id = rng.randi_range(7, 10)
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else:
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# Free mode: 60% Chance for Common Tile (7-10), 40% for PowerUp
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if rng.randf() < 0.6:
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# Free mode: 80% Chance for Common Tile (7-10), 20% for PowerUp
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if rng.randf() < 0.8:
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item_id = rng.randi_range(7, 10)
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else:
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# 40% Chance for PowerUp
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# 20% Chance for PowerUp
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var is_restricted = GameMode.is_restricted(mode)
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if is_restricted:
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item_id = [11, 14].pick_random()
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