feat: Introduce core player movement manager with grid-based movement, player pushing mechanics, and initial bot control and strategic planning.
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@@ -1642,9 +1642,9 @@ func randomize_game_grid():
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var enhanced_gridmap = $EnhancedGridMap
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if enhanced_gridmap:
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# Custom spawn ratio for Free Mode: 60% common tiles, 40% empty tiles (start of game)
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# Custom spawn ratio for Free Mode: 80% common tiles, 20% empty tiles (start of game)
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var density_callable = func():
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if randf() <= 0.6:
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if randf() <= 0.8:
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return ScarcityModel.STANDARD_TILES.pick_random()
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else:
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return -1 # Empty
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