feat: Add initial lobby and main scenes, along with various tile meshes and holographic textures.
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@@ -1,14 +1,13 @@
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[gd_resource type="ArrayMesh" load_steps=4 format=4 uid="uid://cv4bedhida00g"]
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_3rnsi"]
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load_path = "res://.godot/imported/tile_star.png-a6668e97668152283af0c5d51d859399.s3tc.ctex"
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[ext_resource type="Texture2D" uid="uid://dqpr1nug528ml" path="res://assets/textures/tile_star_holo.png" id="1_max3p"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7evl5"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ra1lt"]
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resource_name = "boost"
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transparency = 1
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cull_mode = 2
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albedo_color = Color(0.91, 0.91, 0.91, 0.45098)
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albedo_texture = SubResource("CompressedTexture2D_3rnsi")
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albedo_texture = ExtResource("1_max3p")
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[sub_resource type="ArrayMesh" id="ArrayMesh_acoqc"]
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_surfaces = [{
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@@ -32,7 +31,7 @@ _surfaces = [{
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"format": 34896613399,
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"index_count": 36,
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"index_data": PackedByteArray("FgANABAAFgATAA0AEQAIAAsAEQAOAAgAAAAMABIAAAAGAAwADwADABUADwAJAAMABwAEAAoABwABAAQABQAUABcABQACABQA"),
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"material": SubResource("StandardMaterial3D_7evl5"),
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"material": SubResource("StandardMaterial3D_ra1lt"),
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"name": "tile_star_mat",
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"primitive": 3,
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"uv_scale": Vector4(0, 0, 0, 0),
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