feat: Add initial lobby and main scenes, along with various tile meshes and holographic textures.

This commit is contained in:
2025-12-09 20:57:33 +08:00
parent ac463185de
commit 59ff22f5ac
15 changed files with 325 additions and 36 deletions
+4 -5
View File
@@ -1,14 +1,13 @@
[gd_resource type="ArrayMesh" load_steps=4 format=4 uid="uid://cv4bedhida00g"]
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_3rnsi"]
load_path = "res://.godot/imported/tile_star.png-a6668e97668152283af0c5d51d859399.s3tc.ctex"
[ext_resource type="Texture2D" uid="uid://dqpr1nug528ml" path="res://assets/textures/tile_star_holo.png" id="1_max3p"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7evl5"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ra1lt"]
resource_name = "boost"
transparency = 1
cull_mode = 2
albedo_color = Color(0.91, 0.91, 0.91, 0.45098)
albedo_texture = SubResource("CompressedTexture2D_3rnsi")
albedo_texture = ExtResource("1_max3p")
[sub_resource type="ArrayMesh" id="ArrayMesh_acoqc"]
_surfaces = [{
@@ -32,7 +31,7 @@ _surfaces = [{
"format": 34896613399,
"index_count": 36,
"index_data": PackedByteArray("FgANABAAFgATAA0AEQAIAAsAEQAOAAgAAAAMABIAAAAGAAwADwADABUADwAJAAMABwAEAAoABwABAAQABQAUABcABQACABQA"),
"material": SubResource("StandardMaterial3D_7evl5"),
"material": SubResource("StandardMaterial3D_ra1lt"),
"name": "tile_star_mat",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),