feat: Add initial lobby and main scenes, along with various tile meshes and holographic textures.
This commit is contained in:
@@ -10,7 +10,7 @@ cull_mode = 2
|
||||
albedo_color = Color(0.91, 0.91, 0.91, 0.45098)
|
||||
albedo_texture = SubResource("CompressedTexture2D_5d0gc")
|
||||
|
||||
[sub_resource type="ArrayMesh" id="ArrayMesh_acoqc"]
|
||||
[sub_resource type="ArrayMesh" id="ArrayMesh_r2l4m"]
|
||||
_surfaces = [{
|
||||
"aabb": AABB(-0.282176, -0.000324821, -0.282176, 0.564351, 0.050792, 0.564351),
|
||||
"format": 34896613377,
|
||||
@@ -40,4 +40,4 @@ _surfaces = [{
|
||||
"vertex_data": PackedByteArray("AAD//////78AAP//////vwAA/////6oqAAD+/wAAAAAAAP7/AAD/vwAA/v8AAKoq/////////7//////////v//////////////+/wAAAAD///7/AAD/v////v8AAP////8AAP///7///wAA////P///AAD///////8AAAAAAAD//wAAAAD/P///AAAAAP//AAAAAP///78AAAAA////PwAAAAD//6oqAAAAAAAAAAAAAAAAAAD/PwAAAAAAAKoq/////////39U1VTV/7//v////39U1VTV/////////3//v/9//7//v////3//v/9//////wAA/3//v/9//7//vwAA/3//v/9//////wAA/39U1VTV/7//vwAA/39U1VTV")
|
||||
}]
|
||||
blend_shape_mode = 0
|
||||
shadow_mesh = SubResource("ArrayMesh_acoqc")
|
||||
shadow_mesh = SubResource("ArrayMesh_r2l4m")
|
||||
|
||||
Reference in New Issue
Block a user