Fix gauntlet_manager indentation and scope
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@@ -503,6 +503,7 @@ func _spawn_mission_tiles() -> void:
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# Goal items: Heart(7), Diamond(8), Star(9), Coin(10)
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var goal_items = [7, 8, 9, 10]
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var tiles_spawned: int = 0
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var main = get_node_or_null("/root/Main")
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for x in range(ARENA_COLUMNS):
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for z in range(ARENA_ROWS):
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@@ -535,7 +536,6 @@ func _spawn_mission_tiles() -> void:
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tiles_spawned += 1
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# Sync to clients
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var main = get_node("/root/Main")
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if main:
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main.rpc("sync_grid_item", x, 1, z, tile_type)
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