Fix gauntlet_manager indentation and scope

This commit is contained in:
2026-07-01 11:28:07 +08:00
parent cc584c3251
commit 594a0ce84d
+1 -1
View File
@@ -503,6 +503,7 @@ func _spawn_mission_tiles() -> void:
# Goal items: Heart(7), Diamond(8), Star(9), Coin(10) # Goal items: Heart(7), Diamond(8), Star(9), Coin(10)
var goal_items = [7, 8, 9, 10] var goal_items = [7, 8, 9, 10]
var tiles_spawned: int = 0 var tiles_spawned: int = 0
var main = get_node_or_null("/root/Main")
for x in range(ARENA_COLUMNS): for x in range(ARENA_COLUMNS):
for z in range(ARENA_ROWS): for z in range(ARENA_ROWS):
@@ -535,7 +536,6 @@ func _spawn_mission_tiles() -> void:
tiles_spawned += 1 tiles_spawned += 1
# Sync to clients # Sync to clients
var main = get_node("/root/Main")
if main: if main:
main.rpc("sync_grid_item", x, 1, z, tile_type) main.rpc("sync_grid_item", x, 1, z, tile_type)