feat: the rebuild gamemode of "Gauntlet"
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@@ -645,11 +645,9 @@ func _setup_account_settings_ui() -> void:
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"new_email": new_email_input.text,
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"new_password": new_pass_input.text
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}
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var r = await NakamaManager.client.rpc_async(
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NakamaManager.session, "change_credentials", JSON.stringify(payload)
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)
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if r.is_exception():
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_set_status("Error: " + r.get_exception().message, Color.RED)
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var r = await BackendService.api_rpc_async("change_credentials", JSON.stringify(payload))
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if r.get("success", false) == false:
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_set_status("Error: " + str(r.get("message", "Unknown error")), Color.RED)
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else:
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_set_status("Credentials updated!", Color(0.4, 1.0, 0.4))
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acc_settings_dialog.hide()
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@@ -671,8 +669,8 @@ func _setup_account_settings_ui() -> void:
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)
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func _on_reset_stats_confirmed() -> void:
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var r = await NakamaManager.client.rpc_async(NakamaManager.session, "reset_stats", "{}")
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if not r.is_exception():
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var r = await BackendService.api_rpc_async("reset_stats", "{}")
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if r.get("success", false) == true:
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UserProfileManager.stats = {
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"games_played": 0, "games_won": 0, "games_lost": 0,
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"total_score": 0, "high_score": 0, "play_time_minutes": 0
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