feat: the rebuild gamemode of "Gauntlet"
This commit is contained in:
@@ -472,6 +472,9 @@ func spawn_tiles_around(count: int = 4):
|
||||
if roll < 0.6 or (LobbyManager and LobbyManager.game_mode == "Stop n Go"):
|
||||
# 60% Normal Tile (7-10) OR 100% if Stop n Go (User Request)
|
||||
item_id = rng.randi_range(7, 10)
|
||||
elif LobbyManager and LobbyManager.get_game_mode() == GameMode.Mode.GAUNTLET:
|
||||
# Gauntlet mode: No power-up spawns from Tekton grabs
|
||||
item_id = rng.randi_range(7, 10)
|
||||
else:
|
||||
# 40% PowerUp (11-14)
|
||||
var mode = GameMode.Mode.FREEMODE
|
||||
|
||||
Reference in New Issue
Block a user