feat: the rebuild gamemode of "Gauntlet"
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@@ -10,30 +10,46 @@ enum Platform {
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MOBILE_NAKAMA
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}
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enum ErrorCode {
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NONE,
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NETWORK_ERROR,
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UNAUTHORIZED,
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FORBIDDEN,
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NOT_FOUND,
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INTERNAL_ERROR,
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UNKNOWN_ERROR,
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INSUFFICIENT_FUNDS
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}
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var current_platform: Platform = Platform.DESKTOP_STEAM
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var steamworks_manager: Node # Only for auth ticket retrieval
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var nakama_backend: Node
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const MAX_RETRIES = 3
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const RETRY_BACKOFF_BASE = 0.5
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# Error mapping based on HTTP status codes returned by Nakama
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var error_map := {
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401: ErrorCode.UNAUTHORIZED,
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403: ErrorCode.FORBIDDEN,
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404: ErrorCode.NOT_FOUND,
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500: ErrorCode.INTERNAL_ERROR,
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}
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func _ready() -> void:
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_detect_platform()
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_initialize_backend()
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func _detect_platform() -> void:
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# Detect if running on mobile or desktop
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if OS.has_feature("android") or OS.has_feature("ios"):
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current_platform = Platform.MOBILE_NAKAMA
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else:
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# Desktop: detect Steam by checking if GodotSteam class exists
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# OS.has_feature("steam") is only true when launched through Steam client,
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# but ClassDB.class_exists("Steam") is true whenever the GDExtension is enabled
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if ClassDB.class_exists("Steam"):
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current_platform = Platform.DESKTOP_STEAM
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else:
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current_platform = Platform.DESKTOP_NAKAMA
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func _initialize_backend() -> void:
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# All platforms use Nakama for backend features
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# Steamworks is only initialized for auth ticket retrieval when GodotSteam is available
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if current_platform == Platform.DESKTOP_STEAM:
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_initialize_steamworks_for_auth()
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@@ -57,25 +73,151 @@ func _initialize_nakama() -> void:
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push_error("BackendService: NakamaManager not found")
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func _connect_nakama_signals() -> void:
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# Nakama signals are handled directly by NakamaManager
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# No need to connect through BackendService
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pass
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## Utility Methods
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func is_initialized() -> bool:
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# Nakama is the primary backend for all features
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if nakama_backend != null:
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return true
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# Steamworks is optional (only for auth)
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return false
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func get_platform_name() -> String:
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return Platform.keys()[current_platform]
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func get_steamworks_manager() -> Node:
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# Returns SteamworksManager for auth ticket retrieval (Steam login)
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return steamworks_manager
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## Unified RPC with Retry and Error Mapping
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func api_rpc_async(rpc_id: String, payload: String = "{}") -> Dictionary:
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if not nakama_backend or not nakama_backend.client or not nakama_backend.session:
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return { "success": false, "error": ErrorCode.UNAUTHORIZED, "message": "Not authenticated" }
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var retries := 0
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while retries <= MAX_RETRIES:
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var result = await nakama_backend.client.rpc_async(nakama_backend.session, rpc_id, payload)
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# NakamaAPI.ApiRpc has is_exception()
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if result.is_exception():
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var ex = result.get_exception()
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# Transient network error or internal server logic error (500)
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# Typically Nakama exception status returns HTTP matching codes or grpc codes
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if retries < MAX_RETRIES and _is_transient_error(ex):
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retries += 1
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await get_tree().create_timer(RETRY_BACKOFF_BASE * pow(2.0, retries - 1)).timeout
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continue
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var parsed_msg := _parse_error_msg(ex.message)
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var err_code = ErrorCode.UNKNOWN_ERROR
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if error_map.has(ex.status_code):
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err_code = error_map[ex.status_code]
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else:
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if "insufficient funds" in ex.message.to_lower():
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err_code = ErrorCode.INSUFFICIENT_FUNDS
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return {
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"success": false,
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"error": err_code,
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"message": parsed_msg,
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"raw_exception": ex
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}
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# Success
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return {
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"success": true,
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"payload": result.payload
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}
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return { "success": false, "error": ErrorCode.NETWORK_ERROR, "message": "Max retries exceeded" }
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func _is_transient_error(ex) -> bool:
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# Retry on network failures (usually status 0 or 5xx)
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if ex.status_code == 0 or ex.status_code >= 500:
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return true
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return false
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func _parse_error_msg(msg: String) -> String:
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# Parse JSON error from Nakama if any
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if msg.begins_with("{"):
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var test_json_conv = JSON.new()
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if test_json_conv.parse(msg) == OK:
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var parsed = test_json_conv.get_data()
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if parsed.has("message"):
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return parsed["message"]
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return msg
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## Typed Method Signatures
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func admin_clear_global_chat(payload: String) -> Dictionary:
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return await api_rpc_async("admin_clear_global_chat", payload)
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func send_friend_request(target_id: String) -> Dictionary:
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var payload = JSON.stringify({"target_user_id": target_id})
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return await api_rpc_async("send_friend_request", payload)
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func respond_friend_request(target_id: String, accept: bool) -> Dictionary:
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var payload = JSON.stringify({"target_user_id": target_id, "accept": accept})
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return await api_rpc_async("respond_friend_request", payload)
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func perform_gacha_pull(gacha_id: String, count: int) -> Dictionary:
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var payload = JSON.stringify({"gacha_id": gacha_id, "count": count})
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return await api_rpc_async("perform_gacha_pull", payload)
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func get_mail(payload: String = "{}") -> Dictionary:
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return await api_rpc_async("get_mail", payload)
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func claim_mail_reward(mail_id: String) -> Dictionary:
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return await api_rpc_async("claim_mail_reward", JSON.stringify({"mail_id": mail_id}))
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func delete_mail(mail_id: String) -> Dictionary:
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return await api_rpc_async("delete_mail", JSON.stringify({"mail_id": mail_id}))
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func send_mail(payload: String) -> Dictionary:
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return await api_rpc_async("send_mail", payload)
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func change_avatar(avatar_url: String) -> Dictionary:
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return await api_rpc_async("change_avatar", JSON.stringify({"avatar_url": avatar_url}))
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func change_username(new_username: String) -> Dictionary:
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return await api_rpc_async("change_username", JSON.stringify({"new_username": new_username}))
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func change_status(new_status: String) -> Dictionary:
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return await api_rpc_async("change_status", JSON.stringify({"new_status": new_status}))
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func change_bio(new_bio: String) -> Dictionary:
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return await api_rpc_async("change_bio", JSON.stringify({"new_bio": new_bio}))
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func query_users(payload: String) -> Dictionary:
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return await api_rpc_async("query_users", payload)
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func admin_give_currency(payload: String) -> Dictionary:
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return await api_rpc_async("admin_give_currency", payload)
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func get_daily_reward_config_admin() -> Dictionary:
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return await api_rpc_async("get_daily_reward_config_admin", "{}")
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func set_daily_reward_config(req: Dictionary) -> Dictionary:
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return await api_rpc_async("set_daily_reward_config", JSON.stringify(req))
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func get_daily_reward_state() -> Dictionary:
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return await api_rpc_async("get_daily_reward_state", "{}")
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func claim_daily_reward() -> Dictionary:
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return await api_rpc_async("claim_daily_reward", "{}")
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func sync_leaderboard() -> Dictionary:
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return await api_rpc_async("sync_leaderboard", "{}")
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func get_leaderboard_stats() -> Dictionary:
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return await api_rpc_async("get_leaderboard_stats", "{}")
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func debug_add_exp(exp_amount: int) -> Dictionary:
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return await api_rpc_async("debug_add_exp", JSON.stringify({"exp": exp_amount}))
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func reset_stats() -> Dictionary:
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return await api_rpc_async("reset_stats", "{}")
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func search_users(payload: String) -> Dictionary:
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return await api_rpc_async("search_users", payload)
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func send_lobby_invite(to_user_id: String, match_id: String) -> Dictionary:
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var payload = JSON.stringify({"to_user_id": to_user_id, "match_id": match_id})
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return await api_rpc_async("send_lobby_invite", payload)
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