feat: the rebuild gamemode of "Gauntlet"

This commit is contained in:
2026-06-10 02:12:25 +08:00
parent 2d857a490b
commit 5653473c12
28 changed files with 1313 additions and 254 deletions
+48
View File
@@ -31,6 +31,11 @@ signal doors_swap_time_changed(time: int)
signal doors_refresh_time_changed(time: int)
signal doors_required_goals_changed(goals: int)
# Gauntlet settings signals
signal gauntlet_round_duration_changed(duration: int)
signal gauntlet_cannon_interval_changed(interval: int)
signal gauntlet_volley_size_changed(size: int)
# Room data structure
var current_room: Dictionary = {}
var players_in_room: Array = [] # [{id, name, is_ready}]
@@ -74,6 +79,11 @@ var doors_swap_time: int = 15
var doors_refresh_time: int = 25
var doors_required_goals: int = 8
# Gauntlet settings
var gauntlet_round_duration: int = 180
var gauntlet_cannon_interval: int = 5
var gauntlet_volley_size: int = 5
# Rematch tracking
var rematch_votes: Array = [] # [player_id, ...]
@@ -539,6 +549,37 @@ func sync_doors_required_goals(goals: int) -> void:
doors_required_goals = goals
emit_signal("doors_required_goals_changed", goals)
# =============================================================================
# Gauntlet Settings
# =============================================================================
func set_gauntlet_round_duration(duration: int) -> void:
gauntlet_round_duration = duration
if is_host: rpc("sync_gauntlet_round_duration", duration)
@rpc("authority", "call_local", "reliable")
func sync_gauntlet_round_duration(duration: int) -> void:
gauntlet_round_duration = duration
emit_signal("gauntlet_round_duration_changed", duration)
func set_gauntlet_cannon_interval(interval: int) -> void:
gauntlet_cannon_interval = interval
if is_host: rpc("sync_gauntlet_cannon_interval", interval)
@rpc("authority", "call_local", "reliable")
func sync_gauntlet_cannon_interval(interval: int) -> void:
gauntlet_cannon_interval = interval
emit_signal("gauntlet_cannon_interval_changed", interval)
func set_gauntlet_volley_size(size: int) -> void:
gauntlet_volley_size = size
if is_host: rpc("sync_gauntlet_volley_size", size)
@rpc("authority", "call_local", "reliable")
func sync_gauntlet_volley_size(size: int) -> void:
gauntlet_volley_size = size
emit_signal("gauntlet_volley_size_changed", size)
# =============================================================================
# Character Selection
# =============================================================================
@@ -717,6 +758,10 @@ func start_game(force: bool = false) -> void:
rpc("sync_doors_swap_time", doors_swap_time)
rpc("sync_doors_refresh_time", doors_refresh_time)
rpc("sync_doors_required_goals", doors_required_goals)
# Sync gauntlet settings
rpc("sync_gauntlet_round_duration", gauntlet_round_duration)
rpc("sync_gauntlet_cannon_interval", gauntlet_cannon_interval)
rpc("sync_gauntlet_volley_size", gauntlet_volley_size)
# Sync game mode
rpc("sync_game_mode", game_mode)
@@ -792,6 +837,9 @@ func request_room_info(requester_id: int, requester_name: String, requester_char
rpc_id(requester_id, "sync_doors_swap_time", doors_swap_time)
rpc_id(requester_id, "sync_doors_refresh_time", doors_refresh_time)
rpc_id(requester_id, "sync_doors_required_goals", doors_required_goals)
rpc_id(requester_id, "sync_gauntlet_round_duration", gauntlet_round_duration)
rpc_id(requester_id, "sync_gauntlet_cannon_interval", gauntlet_cannon_interval)
rpc_id(requester_id, "sync_gauntlet_volley_size", gauntlet_volley_size)
rpc_id(requester_id, "sync_game_mode", game_mode)
rpc_id(requester_id, "sync_area", selected_area)