feat: the rebuild gamemode of "Gauntlet"
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@@ -146,9 +146,9 @@ func _on_chat_send_pressed() -> void:
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_refresh_chat_display()
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if _chat_channel and NakamaManager.session and NakamaManager.client:
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var payload = JSON.stringify({"channel_id": _chat_channel.id})
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var rpc_result = await NakamaManager.client.rpc_async(NakamaManager.session, "admin_clear_global_chat", payload)
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if rpc_result.is_exception():
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push_warning("[Chat] admin_clear_global_chat RPC failed: " + rpc_result.get_exception().message)
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var rpc_result = await BackendService.admin_clear_global_chat(payload)
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if rpc_result.get("success", false) == false:
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push_warning("[Chat] admin_clear_global_chat RPC failed: " + str(rpc_result.get("message", "")))
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else:
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_inject_local_message("[SYSTEM] : Global chat cleared by admin.")
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else:
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