feat: the rebuild gamemode of "Gauntlet"
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@@ -0,0 +1,12 @@
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*** Begin Patch
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*** Update File: scenes/player.gd
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@@ -37,6 +37,11 @@
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if is_stop_frozen == value: return
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is_stop_frozen = value
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_refresh_player_visuals()
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+
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+@rpc("any_peer", "call_local", "reliable")
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+func sync_modulate(color: Color) -> void:
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+ _apply_tint_recursive(self, color, 1.0)
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+
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*** End Patch
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