update
This commit is contained in:
+20
-20
@@ -58,7 +58,7 @@ func _ready():
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var behavior_tree = $BehaviorTree
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# Early setup for bots
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if is_bot or is_in_group("Bots"):
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if is_bot == true or is_in_group("Bots"):
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# Set Input process to false for bots immediately
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set_process_input(false)
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set_process_unhandled_input(false)
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@@ -119,7 +119,7 @@ func _physics_process(_delta):
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rpc("remote_set_position", global_position)
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func _unhandled_input(event):
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if is_bot or is_in_group("Bots"):
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if is_bot == true or is_in_group("Bots"):
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set_process_unhandled_input(false)
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set_process_input(false)
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return
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@@ -133,7 +133,7 @@ func _unhandled_input(event):
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return
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if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
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if is_bot or is_in_group("Bots"):
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if is_bot == true or is_in_group("Bots"):
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set_process_unhandled_input(false)
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set_process_input(false)
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return
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@@ -166,7 +166,7 @@ func _on_slot_gui_input(event, slot_index, slot_ui) -> int:
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return -1
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func handle_grid_click(grid_position: Vector2i):
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if is_bot or is_in_group("Bots"):
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if is_bot == true or is_in_group("Bots"):
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return
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var main = get_tree().get_root().get_node_or_null("Main")
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if not main:
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@@ -287,7 +287,7 @@ func move_player_to_clicked_position(grid_position: Vector2i):
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path.pop_front()
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rpc("start_movement_along_path", path)
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action_points -= 1
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if not is_bot:
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if not is_bot == true:
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clear_highlights()
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else:
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@@ -307,7 +307,7 @@ func start_movement_along_path(path: Array, clear_visual: bool = true):
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current_position = Vector2i(path[-1].x, path[-1].y)
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is_player_moving = false
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if clear_visual:
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if clear_visual == true:
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enhanced_gridmap.clear_path_visualization()
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has_moved_this_turn = path.size() <= movement_range
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@@ -406,7 +406,7 @@ func grab_item(grid_position: Vector2i = current_position) -> bool:
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if item == -1:
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return false
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if is_in_group("Bots") or is_bot:
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if is_in_group("Bots") or is_bot == true:
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var empty_slot = playerboard.find(-1)
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if empty_slot == -1:
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return false
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@@ -465,7 +465,7 @@ func put_item(grid_position: Vector2i = current_position) -> bool:
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has_performed_action = true
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consume_action_points(1)
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if not is_bot:
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if not is_bot == true:
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clear_highlights()
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clear_playerboard_highlights()
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selected_playerboard_slot = -1
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@@ -481,7 +481,7 @@ func handle_put_action():
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if not main or action_points < 1:
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return
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if not is_bot:
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if not is_bot == true:
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clear_highlights()
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clear_playerboard_highlights()
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@@ -516,7 +516,7 @@ func handle_playerboard_slot_selected(slot_index: int):
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has_performed_action = true
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consume_action_points(1)
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if not is_bot:
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if not is_bot == true:
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clear_highlights()
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clear_playerboard_highlights()
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selected_gridmap_position = Vector2i(-1, -1)
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@@ -532,7 +532,7 @@ func handle_put_slot_selected(slot_index: int):
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if slot_index in highlighted_cells and playerboard[slot_index] in goals:
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selected_playerboard_slot = slot_index
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clear_highlights()
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if not is_bot:
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if not is_bot == true:
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highlight_empty_adjacent_cells()
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@@ -570,7 +570,7 @@ func arrange_playerboard_item(slot_index: int):
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slot.gui_input.connect(_on_slot_clicked.bind(i))
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func _on_slot_clicked(event: InputEvent, slot_index: int):
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if not event is InputEventMouseButton or is_bot or not event.pressed or event.button_index != MOUSE_BUTTON_LEFT:
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if not event is InputEventMouseButton or is_bot == true or not event.pressed or event.button_index != MOUSE_BUTTON_LEFT:
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return
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var main = get_tree().get_root().get_node_or_null("Main")
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@@ -638,7 +638,7 @@ func playerboard_is_full() -> bool:
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return playerboard.find(-1) == -1
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func highlight_movement_range():
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if is_bot or is_in_group("Bots") or not is_multiplayer_authority():
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if is_bot == true or is_in_group("Bots") or not is_multiplayer_authority():
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return
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for x in range(enhanced_gridmap.columns):
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@@ -651,7 +651,7 @@ func highlight_movement_range():
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enhanced_gridmap.set_cell_item(Vector3i(x, 0, z), enhanced_gridmap.hover_item)
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func highlight_adjacent_cells():
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if is_bot or is_in_group("Bots") or not is_multiplayer_authority():
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if is_bot == true or is_in_group("Bots") or not is_multiplayer_authority():
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return
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var current_cell = Vector3i(current_position.x, 1, current_position.y)
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@@ -669,7 +669,7 @@ func highlight_adjacent_cells():
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func highlight_empty_adjacent_cells():
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if is_bot or is_in_group("Bots") or not is_multiplayer_authority():
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if is_bot == true or is_in_group("Bots") or not is_multiplayer_authority():
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return
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# Clear previous highlights
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@@ -694,7 +694,7 @@ func highlight_empty_adjacent_cells():
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enhanced_gridmap.hover_item)
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func highlight_random_valid_cells():
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if is_bot or is_in_group("Bots") or not is_multiplayer_authority():
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if is_bot == true or is_in_group("Bots") or not is_multiplayer_authority():
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return
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var valid_cells = []
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@@ -715,7 +715,7 @@ func highlight_random_valid_cells():
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valid_cells.remove_at(index)
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func highlight_occupied_playerboard_slots():
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if is_bot or is_in_group("Bots") or not is_multiplayer_authority():
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if is_bot == true or is_in_group("Bots") or not is_multiplayer_authority():
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return
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var main = get_tree().get_root().get_node_or_null("Main")
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@@ -740,7 +740,7 @@ func highlight_occupied_playerboard_slots():
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main.update_playerboard_ui()
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func clear_highlights():
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if is_bot or is_in_group("Bots") or not is_multiplayer_authority():
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if is_bot == true or is_in_group("Bots") or not is_multiplayer_authority():
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return
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if not enhanced_gridmap:
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return
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@@ -759,7 +759,7 @@ func clear_highlights():
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child.hide()
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func clear_playerboard_highlights():
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if is_bot or is_in_group("Bots") or not is_multiplayer_authority():
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if is_bot == true or is_in_group("Bots") or not is_multiplayer_authority():
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return
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var main = get_tree().get_root().get_node_or_null("Main")
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if main and main.playerboard_ui:
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@@ -904,7 +904,7 @@ func consume_action_points(points: int):
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return
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# Don't consume points for bots in non-turn-based mode
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if is_bot and not main.turn_based_mode:
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if is_bot == true and not main.turn_based_mode:
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_after_action_completed()
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return
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