feat: bug fix social system

This commit is contained in:
2026-04-30 04:18:46 +08:00
parent 2a1a76e682
commit 54be7bbb25
9 changed files with 607 additions and 235 deletions
+9
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@@ -1,5 +1,14 @@
## [NEXT] ## [NEXT]
## [2.2.0] — 2026-04-30
- Redesigned Social Panel with a 3-tab layout (Search, Requests, Friends) to fix UI overlap issues.
- Fixed an issue where offline friend requests were not being delivered properly.
- Added persistent storage for Direct Messages, loading previous chat history when opening a DM.
- Improved real-time Nakama socket listening to allow incoming DMs to be received instantly even when the chat tab is closed.
- Fixed account state pollution where friend data leaked when switching users without restarting the client.
- Corrected server-side RPCs for Nakama `send_friend_request` ensuring persistent push notifications.
- Re-themed Social Panel DM UI to use dark brown fonts for high-contrast readability.
## [2.1.9] — 2026-04-29 ## [2.1.9] — 2026-04-29
- Added friend system with friend list, direct messaging, and lobby invitations - Added friend system with friend list, direct messaging, and lobby invitations
- Improved Steam login support - Improved Steam login support
+46 -21
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@@ -125,7 +125,7 @@ var _bot_names: Dictionary = {}
# ============================================================================= # =============================================================================
# Chat System # Chat System
# ============================================================================= # =============================================================================
const GLOBAL_CHAT_ROOM := "global_lobby" const GLOBAL_CHAT_ROOM := "social_global"
var _chat_channel = null var _chat_channel = null
var _chat_messages: Array = [] var _chat_messages: Array = []
@@ -1311,15 +1311,30 @@ func _join_global_chat() -> void:
if not socket.received_channel_message.is_connected(_on_chat_message_received): if not socket.received_channel_message.is_connected(_on_chat_message_received):
socket.received_channel_message.connect(_on_chat_message_received) socket.received_channel_message.connect(_on_chat_message_received)
# Load history and render (Nakama sends recent messages on join via received_channel_message) # Load history
_chat_messages.clear()
var history_result = await NakamaManager.client.list_channel_messages_async(NakamaManager.session, _chat_channel.id, 50, false)
if not history_result.is_exception() and history_result.messages:
var msgs = history_result.messages.duplicate()
msgs.reverse() # Oldest to newest
for msg in msgs:
_add_chat_message(msg, false)
_trim_old_messages()
_refresh_chat_display() _refresh_chat_display()
func _on_chat_message_received(message) -> void: func _on_chat_message_received(message) -> void:
"""Nakama socket signal: a message arrived on any channel.""" """Nakama socket signal: a message arrived on any channel."""
# message is ApiChannelMessage — use direct property access, NOT .get()
if _chat_channel == null or message.channel_id != _chat_channel.id: if _chat_channel == null or message.channel_id != _chat_channel.id:
return return
# Ignore messages from ourselves (we inject them locally for instant feedback)
if NakamaManager.session and message.sender_id == NakamaManager.session.user_id:
return
_add_chat_message(message, true)
func _add_chat_message(message, refresh_display: bool) -> void:
# content is a String (JSON) — parse to extract our "msg" field # content is a String (JSON) — parse to extract our "msg" field
var text: String = "" var text: String = ""
var parsed = JSON.parse_string(message.content) var parsed = JSON.parse_string(message.content)
@@ -1330,8 +1345,10 @@ func _on_chat_message_received(message) -> void:
# Sender: use username property directly (falls back to first 8 chars of sender_id) # Sender: use username property directly (falls back to first 8 chars of sender_id)
var sender: String = message.username var sender: String = message.username
if sender.is_empty(): if sender.is_empty() and message.sender_id:
sender = message.sender_id.substr(0, 8) sender = message.sender_id.substr(0, 8)
elif sender.is_empty():
sender = "Unknown"
# Timestamp → HH:MM # Timestamp → HH:MM
var ts_str: String = _format_nakama_time(message.create_time) var ts_str: String = _format_nakama_time(message.create_time)
@@ -1340,11 +1357,12 @@ func _on_chat_message_received(message) -> void:
"sender": sender, "sender": sender,
"content": text, "content": text,
"ts": ts_str, "ts": ts_str,
"date": message.create_time.substr(0, 10) "date": message.create_time.substr(0, 10) if message.create_time else Time.get_date_string_from_system()
}) })
_trim_old_messages() if refresh_display:
_refresh_chat_display() _trim_old_messages()
_refresh_chat_display()
func _on_chat_send_pressed() -> void: func _on_chat_send_pressed() -> void:
"""Send a message to the global chat channel.""" """Send a message to the global chat channel."""
@@ -1355,10 +1373,11 @@ func _on_chat_send_pressed() -> void:
chat_input.text = "" chat_input.text = ""
chat_input.grab_focus() chat_input.grab_focus()
# Instantly show locally for best UX
_inject_local_message(text)
var socket = NakamaManager.socket var socket = NakamaManager.socket
if not socket or _chat_channel == null: if not socket or _chat_channel == null:
# Offline fallback: show locally only
_inject_local_message(text)
return return
# Nakama GDScript SDK: write_chat_message_async takes a Dictionary, not a JSON string # Nakama GDScript SDK: write_chat_message_async takes a Dictionary, not a JSON string
@@ -1366,8 +1385,6 @@ func _on_chat_send_pressed() -> void:
var result = await socket.write_chat_message_async(_chat_channel.id, content) var result = await socket.write_chat_message_async(_chat_channel.id, content)
if result.is_exception(): if result.is_exception():
push_warning("[Chat] Failed to send message: " + result.get_exception().message) push_warning("[Chat] Failed to send message: " + result.get_exception().message)
# Still show it locally
_inject_local_message(text)
func _inject_local_message(text: String) -> void: func _inject_local_message(text: String) -> void:
"""Display a message as the local player when offline/fallback.""" """Display a message as the local player when offline/fallback."""
@@ -1382,9 +1399,9 @@ func _inject_local_message(text: String) -> void:
_refresh_chat_display() _refresh_chat_display()
func _trim_old_messages() -> void: func _trim_old_messages() -> void:
"""Remove messages from previous calendar days (daily clear).""" """Keep only the most recent 100 messages to prevent memory/UI bloat."""
var today: String = Time.get_date_string_from_system() if _chat_messages.size() > 100:
_chat_messages = _chat_messages.filter(func(m): return m.get("date", today) == today) _chat_messages = _chat_messages.slice(-100)
func _refresh_chat_display() -> void: func _refresh_chat_display() -> void:
"""Re-render the RichTextLabel with all buffered messages.""" """Re-render the RichTextLabel with all buffered messages."""
@@ -1402,20 +1419,28 @@ func _refresh_chat_display() -> void:
# Scroll to bottom # Scroll to bottom
await get_tree().process_frame await get_tree().process_frame
chat_display.scroll_to_line(chat_display.get_line_count()) if chat_display:
var scrollbar = chat_display.get_v_scroll_bar()
if scrollbar:
chat_display.scroll_to_line(chat_display.get_line_count())
func _format_nakama_time(iso_str: String) -> String: func _format_nakama_time(time_str: String) -> String:
"""Convert Nakama ISO timestamp '2026-04-14T10:30:00Z' → local 'HH:MM'.""" """Convert Nakama time to local 'HH:MM'."""
# Parse the UTC time components # Nakama returns UNIX epoch as string (e.g. "1714418656") or ISO string.
if iso_str.length() < 19: if time_str.is_valid_int():
var unix_time = time_str.to_int()
var dict = Time.get_time_dict_from_unix_time(unix_time)
return "%02d:%02d" % [dict.hour, dict.minute]
# Fallback for ISO strings or empty
if time_str.length() < 19:
return _get_local_time_hhmm() return _get_local_time_hhmm()
var t_parts = iso_str.split("T") var t_parts = time_str.split("T")
if t_parts.size() < 2: if t_parts.size() < 2:
return _get_local_time_hhmm() return _get_local_time_hhmm()
var time_part = t_parts[1].replace("Z", "").split(":") var time_part = t_parts[1].replace("Z", "").split(":")
if time_part.size() < 2: if time_part.size() < 2:
return _get_local_time_hhmm() return _get_local_time_hhmm()
# Use UTC hours/minutes directly (simple, avoids TZ complexity in Godot)
return "%s:%s" % [time_part[0], time_part[1]] return "%s:%s" % [time_part[0], time_part[1]]
func _get_local_time_hhmm() -> String: func _get_local_time_hhmm() -> String:
+1 -1
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@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://bdfogx1k2q1fl"] [gd_scene format=3 uid="uid://c330qhn1hqr3b"]
[ext_resource type="Script" uid="uid://vgyrq5y5p7jw" path="res://scripts/ui/boot_screen.gd" id="1_boot"] [ext_resource type="Script" uid="uid://vgyrq5y5p7jw" path="res://scripts/ui/boot_screen.gd" id="1_boot"]
[ext_resource type="Texture2D" uid="uid://2d1ks5pmblc7" path="res://assets/graphics/main_menu/bg_back.png" id="2_17ab1"] [ext_resource type="Texture2D" uid="uid://2d1ks5pmblc7" path="res://assets/graphics/main_menu/bg_back.png" id="2_17ab1"]
+134 -67
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@@ -24,10 +24,10 @@ anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
anchor_right = 0.5 anchor_right = 0.5
anchor_bottom = 0.5 anchor_bottom = 0.5
offset_left = -240.0 offset_left = -250.0
offset_top = -280.0 offset_top = -310.0
offset_right = 240.0 offset_right = 250.0
offset_bottom = 280.0 offset_bottom = 310.0
[node name="VBox" type="VBoxContainer" parent="Panel"] [node name="VBox" type="VBoxContainer" parent="Panel"]
layout_mode = 2 layout_mode = 2
@@ -39,141 +39,208 @@ layout_mode = 2
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
theme_override_colors/font_color = Color(0.3, 0.18, 0.1, 1)
text = "Social" text = "Social"
[node name="CloseBtn" type="Button" parent="Panel/VBox/Header"] [node name="CloseBtn" type="Button" parent="Panel/VBox/Header"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
theme_override_colors/font_color = Color(0.3, 0.18, 0.1, 1)
text = "X" text = "X"
[node name="HSep" type="HSeparator" parent="Panel/VBox"] [node name="HSep0" type="HSeparator" parent="Panel/VBox"]
layout_mode = 2 layout_mode = 2
[node name="TabBar" type="HBoxContainer" parent="Panel/VBox"] [node name="TabBar" type="HBoxContainer" parent="Panel/VBox"]
layout_mode = 2 layout_mode = 2
[node name="SearchTabBtn" type="Button" parent="Panel/VBox/TabBar"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
theme_override_colors/font_color = Color(0.3, 0.18, 0.1, 1)
text = "Search"
[node name="RequestsTabBtn" type="Button" parent="Panel/VBox/TabBar"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
theme_override_colors/font_color = Color(0.3, 0.18, 0.1, 1)
text = "Requests"
[node name="FriendsTabBtn" type="Button" parent="Panel/VBox/TabBar"] [node name="FriendsTabBtn" type="Button" parent="Panel/VBox/TabBar"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
theme_override_colors/font_color = Color(0.3, 0.18, 0.1, 1)
text = "Friends" text = "Friends"
[node name="GlobalTabBtn" type="Button" parent="Panel/VBox/TabBar"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "Global Chat"
[node name="DMTabBtn" type="Button" parent="Panel/VBox/TabBar"] [node name="DMTabBtn" type="Button" parent="Panel/VBox/TabBar"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
theme_override_colors/font_color = Color(0.3, 0.18, 0.1, 1)
text = "DM" text = "DM"
visible = false visible = false
[node name="ContentStack" type="Control" parent="Panel/VBox"] [node name="HSep1" type="HSeparator" parent="Panel/VBox"]
layout_mode = 2 layout_mode = 2
size_flags_vertical = 3
custom_minimum_size = Vector2(0, 380)
[node name="FriendsView" type="VBoxContainer" parent="Panel/VBox/ContentStack"] [node name="SearchView" type="VBoxContainer" parent="Panel/VBox"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
[node name="AddFriendRow" type="HBoxContainer" parent="Panel/VBox/ContentStack/FriendsView"]
layout_mode = 2
[node name="AddFriendInput" type="LineEdit" parent="Panel/VBox/ContentStack/FriendsView/AddFriendRow"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "Username or ID..."
[node name="AddFriendBtn" type="Button" parent="Panel/VBox/ContentStack/FriendsView/AddFriendRow"]
unique_name_in_owner = true
layout_mode = 2
text = "Add"
[node name="FriendScroll" type="ScrollContainer" parent="Panel/VBox/ContentStack/FriendsView"]
layout_mode = 2 layout_mode = 2
size_flags_vertical = 3 size_flags_vertical = 3
[node name="FriendList" type="VBoxContainer" parent="Panel/VBox/ContentStack/FriendsView/FriendScroll"] [node name="SearchRow" type="HBoxContainer" parent="Panel/VBox/SearchView"]
layout_mode = 2
[node name="SearchInput" type="LineEdit" parent="Panel/VBox/SearchView/SearchRow"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
placeholder_text = "Search by username..."
[node name="GlobalView" type="VBoxContainer" parent="Panel/VBox/ContentStack"] [node name="SearchBtn" type="Button" parent="Panel/VBox/SearchView/SearchRow"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 1 layout_mode = 2
anchors_preset = 15 theme_override_colors/font_color = Color(0.3, 0.18, 0.1, 1)
anchor_right = 1.0 text = "Search"
anchor_bottom = 1.0
[node name="NoSearchResultsLabel" type="Label" parent="Panel/VBox/SearchView"]
unique_name_in_owner = true
layout_mode = 2
theme_override_colors/font_color = Color(0.3, 0.18, 0.1, 1)
text = "No users found."
visible = false visible = false
[node name="GlobalLog" type="RichTextLabel" parent="Panel/VBox/ContentStack/GlobalView"] [node name="SearchScroll" type="ScrollContainer" parent="Panel/VBox/SearchView"]
unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
size_flags_vertical = 3 size_flags_vertical = 3
bbcode_enabled = true
scroll_following = true
[node name="GlobalInputRow" type="HBoxContainer" parent="Panel/VBox/ContentStack/GlobalView"] [node name="SearchResultsList" type="VBoxContainer" parent="Panel/VBox/SearchView/SearchScroll"]
layout_mode = 2
[node name="GlobalInput" type="LineEdit" parent="Panel/VBox/ContentStack/GlobalView/GlobalInputRow"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
placeholder_text = "Type a message..."
[node name="GlobalSendBtn" type="Button" parent="Panel/VBox/ContentStack/GlobalView/GlobalInputRow"] [node name="SearchResultTemplate" type="HBoxContainer" parent="Panel/VBox/SearchView"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
text = "Send"
[node name="DMView" type="VBoxContainer" parent="Panel/VBox/ContentStack"]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
visible = false visible = false
[node name="DMHeader" type="HBoxContainer" parent="Panel/VBox/ContentStack/DMView"] [node name="SRNameLabel" type="Label" parent="Panel/VBox/SearchView/SearchResultTemplate"]
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3
theme_override_colors/font_color = Color(0.3, 0.18, 0.1, 1)
[node name="DMBackBtn" type="Button" parent="Panel/VBox/ContentStack/DMView/DMHeader"] [node name="SRAddBtn" type="Button" parent="Panel/VBox/SearchView/SearchResultTemplate"]
layout_mode = 2
theme_override_colors/font_color = Color(0.3, 0.18, 0.1, 1)
text = "Add Friend"
[node name="RequestsView" type="VBoxContainer" parent="Panel/VBox"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
size_flags_vertical = 3
visible = false
[node name="NoRequestsLabel" type="Label" parent="Panel/VBox/RequestsView"]
unique_name_in_owner = true
layout_mode = 2
theme_override_colors/font_color = Color(0.3, 0.18, 0.1, 1)
text = "No incoming friend requests."
visible = false
[node name="RequestsScroll" type="ScrollContainer" parent="Panel/VBox/RequestsView"]
layout_mode = 2
size_flags_vertical = 3
[node name="RequestsList" type="VBoxContainer" parent="Panel/VBox/RequestsView/RequestsScroll"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
[node name="RequestRowTemplate" type="HBoxContainer" parent="Panel/VBox/RequestsView"]
unique_name_in_owner = true
layout_mode = 2
visible = false
[node name="RRNameLabel" type="Label" parent="Panel/VBox/RequestsView/RequestRowTemplate"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_colors/font_color = Color(0.3, 0.18, 0.1, 1)
[node name="RRAcceptBtn" type="Button" parent="Panel/VBox/RequestsView/RequestRowTemplate"]
layout_mode = 2
theme_override_colors/font_color = Color(0.3, 0.18, 0.1, 1)
text = "Accept"
[node name="RRDeclineBtn" type="Button" parent="Panel/VBox/RequestsView/RequestRowTemplate"]
layout_mode = 2
theme_override_colors/font_color = Color(0.3, 0.18, 0.1, 1)
text = "Decline"
[node name="FriendsView" type="VBoxContainer" parent="Panel/VBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
visible = false
[node name="NoFriendsLabel" type="Label" parent="Panel/VBox/FriendsView"]
unique_name_in_owner = true
layout_mode = 2
theme_override_colors/font_color = Color(0.3, 0.18, 0.1, 1)
text = "No friends yet!"
visible = false
[node name="FriendScroll" type="ScrollContainer" parent="Panel/VBox/FriendsView"]
layout_mode = 2
size_flags_vertical = 3
[node name="FriendList" type="VBoxContainer" parent="Panel/VBox/FriendsView/FriendScroll"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
[node name="DMView" type="VBoxContainer" parent="Panel/VBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
visible = false
[node name="DMHeader" type="HBoxContainer" parent="Panel/VBox/DMView"]
layout_mode = 2
[node name="DMBackBtn" type="Button" parent="Panel/VBox/DMView/DMHeader"]
unique_name_in_owner = true
layout_mode = 2
theme_override_colors/font_color = Color(0.3, 0.18, 0.1, 1)
text = "<- Back" text = "<- Back"
[node name="DMUsernameLabel" type="Label" parent="Panel/VBox/ContentStack/DMView/DMHeader"] [node name="DMUsernameLabel" type="Label" parent="Panel/VBox/DMView/DMHeader"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
theme_override_colors/font_color = Color(0.3, 0.18, 0.1, 1)
[node name="DMLog" type="RichTextLabel" parent="Panel/VBox/ContentStack/DMView"] [node name="DMLog" type="RichTextLabel" parent="Panel/VBox/DMView"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
size_flags_vertical = 3 size_flags_vertical = 3
theme_override_colors/default_color = Color(0.3, 0.18, 0.1, 1)
bbcode_enabled = true bbcode_enabled = true
scroll_following = true scroll_following = true
[node name="DMInputRow" type="HBoxContainer" parent="Panel/VBox/ContentStack/DMView"] [node name="DMInputRow" type="HBoxContainer" parent="Panel/VBox/DMView"]
layout_mode = 2 layout_mode = 2
[node name="DMInput" type="LineEdit" parent="Panel/VBox/ContentStack/DMView/DMInputRow"] [node name="DMInput" type="LineEdit" parent="Panel/VBox/DMView/DMInputRow"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
placeholder_text = "Type a message..." placeholder_text = "Type a message..."
[node name="DMSendBtn" type="Button" parent="Panel/VBox/ContentStack/DMView/DMInputRow"] [node name="DMSendBtn" type="Button" parent="Panel/VBox/DMView/DMInputRow"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
theme_override_colors/font_color = Color(0.3, 0.18, 0.1, 1)
text = "Send" text = "Send"
+114 -23
View File
@@ -7,7 +7,8 @@ signal lobby_invite_received(from_user_id: String, from_name: String, match_id:
signal dm_message_received(from_user_id: String, from_name: String, message: String) signal dm_message_received(from_user_id: String, from_name: String, message: String)
## Notification codes (must match server-side RPC) ## Notification codes (must match server-side RPC)
const NOTIF_LOBBY_INVITE := 1001 const NOTIF_LOBBY_INVITE := 1001
const NOTIF_FRIEND_REQUEST := 1002
## Friend state codes from Nakama ## Friend state codes from Nakama
const STATE_FRIEND := 0 const STATE_FRIEND := 0
@@ -15,18 +16,59 @@ const STATE_INVITE_OUT := 1
const STATE_INVITE_IN := 2 const STATE_INVITE_IN := 2
const STATE_BLOCKED := 3 const STATE_BLOCKED := 3
var friends: Array = [] # [{user_id, username, state}] var friends: Array = [] # [{user_id, username, state}]
var _friend_ids: Dictionary = {} # user_id -> true (mutual friends only) var _friend_ids: Dictionary = {} # user_id -> true (mutual friends only)
var _dm_channels: Dictionary = {} # user_id -> NakamaChannel var _dm_channels: Dictionary = {} # user_id -> NakamaChannel
var _has_pending_requests: bool = false # set before UI is ready
func _ready() -> void: func _ready() -> void:
NakamaManager.connected_to_nakama.connect(_on_nakama_connected) NakamaManager.connected_to_nakama.connect(_on_nakama_connected)
AuthManager.logged_out.connect(_on_logged_out)
if NakamaManager.socket and NakamaManager.socket.is_connected_to_host(): if NakamaManager.socket and NakamaManager.socket.is_connected_to_host():
_connect_socket_signals() _connect_socket_signals()
func _on_logged_out() -> void:
print("[FriendManager] Clearing state on logout")
friends.clear()
_friend_ids.clear()
close_all_dm_channels()
_has_pending_requests = false
emit_signal("friends_updated", [])
func _on_nakama_connected() -> void: func _on_nakama_connected() -> void:
_connect_socket_signals() _connect_socket_signals()
load_friends() await load_friends()
_fetch_pending_notifications()
func _fetch_pending_notifications() -> void:
if not NakamaManager.session or not NakamaManager.client:
return
print("[FriendManager] _fetch_pending_notifications: fetching...")
# Retrieve all persistent notifications queued while offline (up to 100)
var result = await NakamaManager.client.list_notifications_async(
NakamaManager.session, 100, null)
if result.is_exception():
push_warning("[FriendManager] Failed to fetch notifications: " + result.get_exception().message)
return
print("[FriendManager] _fetch_pending_notifications: count=%d" % result.notifications.size())
var has_friend_request := false
var ids_to_delete: PackedStringArray = PackedStringArray()
for notif in result.notifications:
print("[FriendManager] notification: code=%d sender=%s" % [notif.code, notif.sender_id])
ids_to_delete.append(notif.id)
if notif.code == NOTIF_FRIEND_REQUEST:
has_friend_request = true
# Acknowledge all so they are not delivered again next login
if ids_to_delete.size() > 0:
NakamaManager.client.delete_notifications_async(NakamaManager.session, ids_to_delete)
# If any were friend requests, reload the friends list to show them
if has_friend_request:
print("[FriendManager] _fetch_pending_notifications: reloading friends for pending request")
load_friends()
func _connect_socket_signals() -> void: func _connect_socket_signals() -> void:
var socket = NakamaManager.socket var socket = NakamaManager.socket
@@ -43,13 +85,16 @@ func _connect_socket_signals() -> void:
func load_friends() -> void: func load_friends() -> void:
if not NakamaManager.session: if not NakamaManager.session:
print("[FriendManager] load_friends: no session")
return return
var result = await NakamaManager.client.list_friends_async(NakamaManager.session, 100, null, null) print("[FriendManager] load_friends: fetching...")
var result = await NakamaManager.client.list_friends_async(NakamaManager.session, null, 100, null)
if result.is_exception(): if result.is_exception():
push_warning("[FriendManager] Failed to load friends: " + result.get_exception().message) push_warning("[FriendManager] Failed to load friends: " + result.get_exception().message)
return return
friends.clear() friends.clear()
_friend_ids.clear() _friend_ids.clear()
_has_pending_requests = false
for f in result.friends: for f in result.friends:
var u = f.user var u = f.user
var entry := { var entry := {
@@ -58,8 +103,12 @@ func load_friends() -> void:
"state": f.state, "state": f.state,
} }
friends.append(entry) friends.append(entry)
print("[FriendManager] friend: %s state=%d" % [u.username, f.state])
if f.state == STATE_FRIEND: if f.state == STATE_FRIEND:
_friend_ids[u.id] = true _friend_ids[u.id] = true
if f.state == STATE_INVITE_IN:
_has_pending_requests = true
print("[FriendManager] load_friends done: %d entries" % friends.size())
emit_signal("friends_updated", friends) emit_signal("friends_updated", friends)
func get_mutual_friends() -> Array: func get_mutual_friends() -> Array:
@@ -71,17 +120,30 @@ func is_friend(user_id: String) -> bool:
func add_friend_by_id(user_id: String) -> bool: func add_friend_by_id(user_id: String) -> bool:
if not NakamaManager.session: if not NakamaManager.session:
return false return false
print("[FriendManager] add_friend_by_id: adding %s" % user_id)
# Step 1: Add the friend relationship via native Nakama client API
var result = await NakamaManager.client.add_friends_async( var result = await NakamaManager.client.add_friends_async(
NakamaManager.session, PackedStringArray([user_id]), null) NakamaManager.session, PackedStringArray([user_id]), null)
if result.is_exception(): if result.is_exception():
push_warning("[FriendManager] add_friend failed: " + result.get_exception().message) push_warning("[FriendManager] add_friend failed: " + result.get_exception().message)
return false return false
print("[FriendManager] add_friend_by_id: add_friends_async OK, sending notification RPC...")
# Step 2: Notify the target via RPC
var payload = JSON.stringify({"user_id": user_id})
var rpc_result = await NakamaManager.client.rpc_async(NakamaManager.session, "send_friend_request", payload)
if rpc_result.is_exception():
push_error("[FriendManager] rpcSendFriendRequest failed: " + rpc_result.get_exception().message)
else:
print("[FriendManager] rpcSendFriendRequest OK: " + str(rpc_result.payload))
load_friends() load_friends()
return true return true
func add_friend_by_username(username: String) -> bool: func add_friend_by_username(username: String) -> bool:
if not NakamaManager.session: if not NakamaManager.session:
return false return false
# Resolve username → user_id first via search, then use the RPC
# Fall back to direct Nakama API (no notification sent to target)
var result = await NakamaManager.client.add_friends_async( var result = await NakamaManager.client.add_friends_async(
NakamaManager.session, null, PackedStringArray([username])) NakamaManager.session, null, PackedStringArray([username]))
if result.is_exception(): if result.is_exception():
@@ -114,12 +176,18 @@ func send_lobby_invite(to_user_id: String, match_id: String) -> void:
push_warning("[FriendManager] send_lobby_invite failed: " + result.get_exception().message) push_warning("[FriendManager] send_lobby_invite failed: " + result.get_exception().message)
func _on_notification_received(notification) -> void: func _on_notification_received(notification) -> void:
if notification.code == NOTIF_LOBBY_INVITE: print("[FriendManager] _on_notification_received: code=%d sender=%s" % [notification.code, notification.sender_id])
var content = JSON.parse_string(notification.content) match notification.code:
if content: NOTIF_LOBBY_INVITE:
var from_name: String = content.get("from_name", "Someone") var content = JSON.parse_string(notification.content)
var match_id: String = content.get("match_id", "") if content:
emit_signal("lobby_invite_received", notification.sender_id, from_name, match_id) var from_name: String = content.get("from_name", "Someone")
var match_id: String = content.get("match_id", "")
emit_signal("lobby_invite_received", notification.sender_id, from_name, match_id)
NOTIF_FRIEND_REQUEST:
# Refresh friends list so the incoming request appears immediately
print("[FriendManager] friend request notification received, reloading friends...")
load_friends()
# ============================================================================= # =============================================================================
# Direct Messages # Direct Messages
@@ -139,6 +207,30 @@ func open_dm(user_id: String) -> Object:
_dm_channels[user_id] = channel _dm_channels[user_id] = channel
return channel return channel
func get_dm_history(user_id: String, limit: int = 50) -> Array:
if not NakamaManager.session:
return []
var channel = await open_dm(user_id)
if not channel:
return []
var result = await NakamaManager.client.list_channel_messages_async(NakamaManager.session, channel.id, limit, true)
if result.is_exception():
push_warning("[FriendManager] Failed to fetch DM history: " + result.get_exception().message)
return []
var history: Array = []
for msg in result.messages:
var text: String = ""
var parsed = JSON.parse_string(msg.content)
if typeof(parsed) == TYPE_DICTIONARY:
text = parsed.get("msg", msg.content)
else:
text = msg.content
history.append({"from": msg.sender_id, "msg": text, "username": msg.username})
history.reverse() # Oldest to newest
return history
func send_dm(user_id: String, message: String) -> bool: func send_dm(user_id: String, message: String) -> bool:
var channel = await open_dm(user_id) var channel = await open_dm(user_id)
if not channel: if not channel:
@@ -154,18 +246,17 @@ func get_dm_channel_id(user_id: String) -> String:
return ch.id if ch else "" return ch.id if ch else ""
func _on_channel_message(message) -> void: func _on_channel_message(message) -> void:
# Route to DM signal if this message is from a DM channel # Ignore global chat
for user_id in _dm_channels: if "social_global" in message.channel_id:
var ch = _dm_channels[user_id] return
if ch.id == message.channel_id:
var text: String = "" var text: String = ""
var parsed = JSON.parse_string(message.content) var parsed = JSON.parse_string(message.content)
if typeof(parsed) == TYPE_DICTIONARY: if typeof(parsed) == TYPE_DICTIONARY:
text = parsed.get("msg", message.content) text = parsed.get("msg", message.content)
else: else:
text = message.content text = message.content
emit_signal("dm_message_received", message.sender_id, message.username, text) emit_signal("dm_message_received", message.sender_id, message.username, text)
return
func close_all_dm_channels() -> void: func close_all_dm_channels() -> void:
var socket = NakamaManager.socket var socket = NakamaManager.socket
+1 -1
View File
@@ -23,7 +23,7 @@ func setup(uid: String, uname: String, state: int, panel: Control) -> void:
FriendManager.STATE_FRIEND: FriendManager.STATE_FRIEND:
_dm_btn.visible = true _dm_btn.visible = true
_remove_btn.visible = true _remove_btn.visible = true
_dm_btn.pressed.connect(func(): panel.call("_open_dm", uid, uname)) _dm_btn.pressed.connect(func(): panel.call("open_dm", uid, uname))
_remove_btn.pressed.connect(func(): FriendManager.remove_friend(uid)) _remove_btn.pressed.connect(func(): FriendManager.remove_friend(uid))
FriendManager.STATE_INVITE_OUT: FriendManager.STATE_INVITE_OUT:
_state_label.text = "(invite sent)" _state_label.text = "(invite sent)"
+188 -120
View File
@@ -1,141 +1,217 @@
extends Control extends Control
## SocialPanel — Friend list with DM and global chat tabs. ## SocialPanel — Search, Requests, Friends, DM tabs.
## Nodes defined in social_panel.tscn; this script handles all logic. ## All UI nodes are defined in social_panel.tscn.
signal closed signal closed
# ─── Node references via %UniqueName ───────────────────────────────────── # ─── Node references ─────────────────────────────────────────────────────────
@onready var _close_btn: Button = %CloseBtn @onready var _close_btn: Button = %CloseBtn
@onready var _friends_tab_btn: Button = %FriendsTabBtn
@onready var _global_tab_btn: Button = %GlobalTabBtn
@onready var _dm_tab_btn: Button = %DMTabBtn
@onready var _friends_view: VBoxContainer = %FriendsView
@onready var _global_view: VBoxContainer = %GlobalView
@onready var _dm_view: VBoxContainer = %DMView
@onready var _add_friend_input: LineEdit = %AddFriendInput
@onready var _add_friend_btn: Button = %AddFriendBtn
@onready var _friend_list: VBoxContainer = %FriendList
@onready var _global_log: RichTextLabel = %GlobalLog
@onready var _global_input: LineEdit = %GlobalInput
@onready var _global_send_btn: Button = %GlobalSendBtn
@onready var _dm_back_btn: Button = %DMBackBtn
@onready var _dm_username_label: Label = %DMUsernameLabel
@onready var _dm_log: RichTextLabel = %DMLog
@onready var _dm_input: LineEdit = %DMInput
@onready var _dm_send_btn: Button = %DMSendBtn
# ─── State ──────────────────────────────────────────────────────────────── # Tab buttons
var _active_dm_user_id: String = "" @onready var _search_tab_btn: Button = %SearchTabBtn
var _active_dm_username: String = "" @onready var _requests_tab_btn: Button = %RequestsTabBtn
var _dm_history: Dictionary = {} @onready var _friends_tab_btn: Button = %FriendsTabBtn
var _global_chat_channel = null @onready var _dm_tab_btn: Button = %DMTabBtn
var _current_tab: String = "friends"
# ─── Lifecycle ──────────────────────────────────────────────────────────── # Views
@onready var _search_view: VBoxContainer = %SearchView
@onready var _requests_view: VBoxContainer = %RequestsView
@onready var _friends_view: VBoxContainer = %FriendsView
@onready var _dm_view: VBoxContainer = %DMView
# Search tab nodes
@onready var _search_input: LineEdit = %SearchInput
@onready var _search_btn: Button = %SearchBtn
@onready var _no_search_results: Label = %NoSearchResultsLabel
@onready var _search_results_list: VBoxContainer = %SearchResultsList
@onready var _search_result_tmpl: HBoxContainer = %SearchResultTemplate
# Requests tab nodes
@onready var _no_requests_label: Label = %NoRequestsLabel
@onready var _requests_list: VBoxContainer = %RequestsList
@onready var _request_row_tmpl: HBoxContainer = %RequestRowTemplate
# Friends tab nodes
@onready var _no_friends_label: Label = %NoFriendsLabel
@onready var _friend_list: VBoxContainer = %FriendList
# DM tab nodes
@onready var _dm_back_btn: Button = %DMBackBtn
@onready var _dm_username_label: Label = %DMUsernameLabel
@onready var _dm_log: RichTextLabel = %DMLog
@onready var _dm_input: LineEdit = %DMInput
@onready var _dm_send_btn: Button = %DMSendBtn
# ─── State ───────────────────────────────────────────────────────────────────
var _current_tab: String = "search"
var _active_dm_user_id: String = ""
var _dm_history: Dictionary = {}
# ─── Lifecycle ───────────────────────────────────────────────────────────────
func _ready() -> void: func _ready() -> void:
_close_btn.pressed.connect(func(): emit_signal("closed"); hide()) _close_btn.pressed.connect(func(): emit_signal("closed"); hide())
# Tab buttons
_search_tab_btn.pressed.connect(func(): _show_tab("search"))
_requests_tab_btn.pressed.connect(func(): _show_tab("requests"))
_friends_tab_btn.pressed.connect(func(): _show_tab("friends")) _friends_tab_btn.pressed.connect(func(): _show_tab("friends"))
_global_tab_btn.pressed.connect(func(): _show_tab("global"))
_dm_tab_btn.pressed.connect(func(): _show_tab("dm"))
_add_friend_btn.pressed.connect(_on_add_friend_pressed)
_add_friend_input.text_submitted.connect(func(_t): _on_add_friend_pressed())
_global_send_btn.pressed.connect(_send_global_message)
_global_input.text_submitted.connect(func(_t): _send_global_message())
_dm_send_btn.pressed.connect(_send_dm)
_dm_input.text_submitted.connect(func(_t): _send_dm())
_dm_back_btn.pressed.connect(func(): _show_tab("friends")) _dm_back_btn.pressed.connect(func(): _show_tab("friends"))
FriendManager.friends_updated.connect(_refresh_friend_list) # Search
FriendManager.dm_message_received.connect(_on_dm_received) _search_btn.pressed.connect(_on_search_pressed)
NakamaManager.connected_to_nakama.connect(_join_global_chat) _search_input.text_submitted.connect(func(_t): _on_search_pressed())
if NakamaManager.socket and NakamaManager.socket.is_connected_to_host():
_join_global_chat()
FriendManager.load_friends()
_show_tab("friends")
func _refresh_friend_list(friends: Array) -> void: # DM
if not _friend_list: _dm_send_btn.pressed.connect(_send_dm)
_dm_input.text_submitted.connect(func(_t): _send_dm())
# FriendManager signals
FriendManager.friends_updated.connect(_on_friends_updated)
FriendManager.dm_message_received.connect(_on_dm_received)
# Replay already-loaded friends in case FriendManager loaded before this panel was ready
if FriendManager.friends.size() > 0:
_on_friends_updated(FriendManager.friends)
else:
FriendManager.load_friends()
_show_tab("search")
# ─── Tab Switching ───────────────────────────────────────────────────────────
func _show_tab(tab: String) -> void:
_current_tab = tab
_search_view.visible = tab == "search"
_requests_view.visible = tab == "requests"
_friends_view.visible = tab == "friends"
_dm_view.visible = tab == "dm"
# Auto-load search results on first open
if tab == "search" and _search_results_list.get_child_count() == 0:
_on_search_pressed()
# ─── Search Tab ──────────────────────────────────────────────────────────────
func _on_search_pressed() -> void:
var query := _search_input.text.strip_edges()
# UUID → add directly
if query.length() == 36 and query.count("-") == 4:
FriendManager.add_friend_by_id(query)
_search_input.text = ""
return return
_search_btn.disabled = true
var payload = JSON.stringify({"query": query})
var result = await NakamaManager.client.rpc_async(NakamaManager.session, "search_users", payload)
_search_btn.disabled = false
if result.is_exception():
push_warning("[Social] Search failed: " + result.get_exception().message)
return
var response = JSON.parse_string(result.payload)
if not response or not response.has("users"):
return
_populate_search_results(response.users)
func _populate_search_results(users: Array) -> void:
for ch in _search_results_list.get_children():
ch.queue_free()
_no_search_results.visible = users.is_empty()
var my_id = NakamaManager.session.user_id if NakamaManager.session else ""
for u in users:
if u.user_id == my_id:
continue # skip self
var row: HBoxContainer = _search_result_tmpl.duplicate()
row.show()
row.get_node("SRNameLabel").text = u.display_name + " (@" + u.username + ")"
var add_btn: Button = row.get_node("SRAddBtn")
add_btn.pressed.connect(func():
FriendManager.add_friend_by_id(u.user_id)
add_btn.text = "Sent ✓"
add_btn.disabled = true
)
_search_results_list.add_child(row)
# ─── Requests Tab ────────────────────────────────────────────────────────────
func _populate_requests(incoming: Array) -> void:
for ch in _requests_list.get_children():
ch.queue_free()
_no_requests_label.visible = incoming.is_empty()
for f in incoming:
var row: HBoxContainer = _request_row_tmpl.duplicate()
row.show()
row.get_node("RRNameLabel").text = f.username
var accept_btn: Button = row.get_node("RRAcceptBtn")
var decline_btn: Button = row.get_node("RRDeclineBtn")
var uid: String = f.user_id
accept_btn.pressed.connect(func():
FriendManager.add_friend_by_id(uid)
row.queue_free()
)
decline_btn.pressed.connect(func():
FriendManager.remove_friend(uid)
row.queue_free()
)
_requests_list.add_child(row)
# Badge on tab button
if incoming.is_empty():
_requests_tab_btn.text = "Requests"
else:
_requests_tab_btn.text = "Requests (%d)" % incoming.size()
# ─── Friends Tab ─────────────────────────────────────────────────────────────
func _populate_friends(mutual: Array) -> void:
for ch in _friend_list.get_children(): for ch in _friend_list.get_children():
ch.queue_free() ch.queue_free()
if friends.is_empty(): _no_friends_label.visible = mutual.is_empty()
var empty_lbl := Label.new()
empty_lbl.text = "No friends yet. Add someone above!"
_friend_list.add_child(empty_lbl)
return
var friend_row_scene := preload("res://scenes/ui/friend_row.tscn") var friend_row_scene := preload("res://scenes/ui/friend_row.tscn")
for f in friends: for f in mutual:
var uid: String = f.get("user_id", "") var row: Control = friend_row_scene.instantiate()
var uname: String = f.get("username", "?")
var state: int = f.get("state", 0)
var row: Control = friend_row_scene.instantiate()
_friend_list.add_child(row) _friend_list.add_child(row)
row.setup(uid, uname, state, self) row.setup(f.user_id, f.username, f.state, self)
func _on_add_friend_pressed() -> void: # ─── FriendManager Callbacks ─────────────────────────────────────────────────
var val := _add_friend_input.text.strip_edges() func _on_friends_updated(friends: Array) -> void:
if val.is_empty(): print("[SocialPanel] _on_friends_updated: total=%d" % friends.size())
return var incoming := friends.filter(func(f): return f.state == FriendManager.STATE_INVITE_IN)
_add_friend_input.text = "" var mutual := friends.filter(func(f): return f.state == FriendManager.STATE_FRIEND)
if val.length() == 36 and val.count("-") == 4: print("[SocialPanel] incoming=%d mutual=%d" % [incoming.size(), mutual.size()])
FriendManager.add_friend_by_id(val) _populate_requests(incoming)
else: _populate_friends(mutual)
FriendManager.add_friend_by_username(val)
func _join_global_chat() -> void: # ─── DM ──────────────────────────────────────────────────────────────────────
if _global_chat_channel: func open_dm(user_id: String, username: String) -> void:
return _active_dm_user_id = user_id
var socket = NakamaManager.socket
if not socket:
return
var channel = await socket.join_chat_async(
"social_global", NakamaSocket.ChannelType.Room, true, false)
if channel.is_exception():
return
_global_chat_channel = channel
if not socket.received_channel_message.is_connected(_on_global_message):
socket.received_channel_message.connect(_on_global_message)
func _send_global_message() -> void:
var text = _global_input.text.strip_edges()
if text.is_empty() or not _global_chat_channel:
return
_global_input.text = ""
var socket = NakamaManager.socket
if socket:
socket.write_chat_message_async(_global_chat_channel.id, {"msg": text})
func _on_global_message(msg) -> void:
if not _global_chat_channel or msg.channel_id != _global_chat_channel.id:
return
var text: String = ""
var parsed = JSON.parse_string(msg.content)
if typeof(parsed) == TYPE_DICTIONARY:
text = parsed.get("msg", msg.content)
else:
text = msg.content
var sender_name: String = msg.username if msg.username else "?"
if _global_log:
_global_log.append_text("[b]%s:[/b] %s\n" % [sender_name, text])
func _open_dm(user_id: String, username: String) -> void:
_active_dm_user_id = user_id
_active_dm_username = username
_dm_username_label.text = "DM: %s" % username _dm_username_label.text = "DM: %s" % username
_dm_tab_btn.visible = true _dm_tab_btn.visible = true
# Reload history
_dm_log.clear() _dm_log.clear()
var history: Array = _dm_history.get(user_id, [])
for entry in history:
var is_self = entry.get("from") == "me"
var prefix = "[b]%s:[/b]" % ("You" if is_self else username)
_dm_log.append_text("%s %s\n" % [prefix, entry.get("msg", "")])
# Open channel
FriendManager.open_dm(user_id)
_show_tab("dm") _show_tab("dm")
_dm_log.append_text("[i]Loading history...[/i]\n")
var history = await FriendManager.get_dm_history(user_id)
_dm_log.clear()
_dm_history[user_id] = []
var my_id = NakamaManager.session.user_id if NakamaManager.session else ""
for entry in history:
var is_self = entry.get("from") == my_id
var sender_name = "You" if is_self else username
_dm_history[user_id].append({"from": "me" if is_self else entry.get("from"), "msg": entry.get("msg")})
_dm_log.append_text("[b]%s:[/b] %s\n" % [sender_name, entry.get("msg", "")])
FriendManager.open_dm(user_id)
func _send_dm() -> void: func _send_dm() -> void:
var text = _dm_input.text.strip_edges() var text = _dm_input.text.strip_edges()
if text.is_empty() or _active_dm_user_id.is_empty(): if text.is_empty() or _active_dm_user_id.is_empty():
@@ -152,13 +228,5 @@ func _on_dm_received(from_user_id: String, from_name: String, message: String) -
if not _dm_history.has(from_user_id): if not _dm_history.has(from_user_id):
_dm_history[from_user_id] = [] _dm_history[from_user_id] = []
_dm_history[from_user_id].append({"from": from_user_id, "msg": message}) _dm_history[from_user_id].append({"from": from_user_id, "msg": message})
if _active_dm_user_id == from_user_id and _current_tab == "dm": if _active_dm_user_id == from_user_id and _current_tab == "dm":
_dm_log.append_text("[b]%s:[/b] %s\n" % [from_name, message]) _dm_log.append_text("[b]%s:[/b] %s\n" % [from_name, message])
# ─── Tab switching ─────────────────────────────────────────────────────────
func _show_tab(tab: String) -> void:
_current_tab = tab
_friends_view.visible = tab == "friends"
_global_view.visible = tab == "global"
_dm_view.visible = tab == "dm"
+3
View File
@@ -34,6 +34,9 @@ services:
--session.token_expiry_sec 7200 --session.token_expiry_sec 7200
--console.username admin --console.username admin
--console.password password --console.password password
--runtime.path /nakama/data/modules
volumes:
- ./nakama:/nakama/data/modules
ports: ports:
- "7349:7349" # gRPC API - "7349:7349" # gRPC API
- "7350:7350" # HTTP API (main client port) - "7350:7350" # HTTP API (main client port)
+109
View File
@@ -23,6 +23,7 @@ function InitModule(ctx, logger, nk, initializer) {
// User management RPCs // User management RPCs
initializer.registerRpc("get_user_profile", rpcGetUserProfile); initializer.registerRpc("get_user_profile", rpcGetUserProfile);
initializer.registerRpc("update_user_profile", rpcUpdateUserProfile); initializer.registerRpc("update_user_profile", rpcUpdateUserProfile);
initializer.registerRpc("search_users", rpcSearchUsers);
// Store RPCs // Store RPCs
initializer.registerRpc("purchase_item", rpcPurchaseItem); initializer.registerRpc("purchase_item", rpcPurchaseItem);
@@ -40,6 +41,7 @@ function InitModule(ctx, logger, nk, initializer) {
initializer.registerRpc("change_credentials", rpcChangeCredentials); initializer.registerRpc("change_credentials", rpcChangeCredentials);
initializer.registerRpc("reset_stats", rpcResetStats); initializer.registerRpc("reset_stats", rpcResetStats);
initializer.registerRpc("send_lobby_invite", rpcSendLobbyInvite); initializer.registerRpc("send_lobby_invite", rpcSendLobbyInvite);
initializer.registerRpc("send_friend_request", rpcSendFriendRequest);
// Steam auth hooks // Steam auth hooks
initializer.registerAfterAuthenticateSteam(afterAuthenticateSteam); initializer.registerAfterAuthenticateSteam(afterAuthenticateSteam);
@@ -661,6 +663,52 @@ function rpcUpdateUserProfile(ctx, logger, nk, payload) {
} }
} }
function rpcSearchUsers(ctx, logger, nk, payload) {
if (!ctx.userId) {
throw new Error("Not authenticated");
}
var request = {};
try {
request = JSON.parse(payload || "{}");
} catch (e) {}
var query = request.query || "";
try {
var users = [];
var sql = "";
var params = [];
if (query === "") {
sql = "SELECT id, username, display_name, metadata FROM users WHERE id != '00000000-0000-0000-0000-000000000000' ORDER BY create_time DESC LIMIT 100";
} else {
sql = "SELECT id, username, display_name, metadata FROM users WHERE (username ILIKE $1 OR display_name ILIKE $1) AND id != '00000000-0000-0000-0000-000000000000' ORDER BY create_time DESC LIMIT 100";
params = ["%" + query + "%"];
}
var rows = nk.sqlQuery(sql, params);
for (var i = 0; i < rows.length; i++) {
var row = rows[i];
var metadata = {};
try { metadata = JSON.parse(row.metadata || "{}"); } catch(e) {}
users.push({
user_id: row.id,
username: row.username || "",
display_name: row.display_name || row.username || "",
avatar_url: metadata.avatar_url || ""
});
}
return JSON.stringify({ users: users });
} catch (e) {
logger.error("Failed to search users: " + e);
return JSON.stringify({ users: [] });
}
}
// ============================================================================= // =============================================================================
// Leaderboard RPCs // Leaderboard RPCs
// ============================================================================= // =============================================================================
@@ -1091,3 +1139,64 @@ function beforeAuthenticateEmail(ctx, logger, nk, data) {
// Can't check ban before auth, so we check in afterAuthenticate // Can't check ban before auth, so we check in afterAuthenticate
return data; return data;
} }
// =============================================================================
// Social / Friend RPCs
// =============================================================================
// Sends a real-time notification (code 1002) to the target so their client
// can refresh the friends list immediately. The actual friend relationship
// is added by the client via add_friends_async BEFORE calling this RPC.
function rpcSendFriendRequest(ctx, logger, nk, payload) {
if (!ctx.userId) throw new Error("Not authenticated");
var request = {};
try { request = JSON.parse(payload || "{}"); } catch (e) {}
var targetUserId = request.user_id || "";
if (!targetUserId) throw new Error("user_id is required");
if (targetUserId === ctx.userId) throw new Error("Cannot add yourself");
var senderAccount = nk.accountGetId(ctx.userId);
var senderName = senderAccount.user.displayName || senderAccount.user.username || "Someone";
// Send a persistent notification to target so they see it on next login too
nk.notificationSend(
targetUserId,
"Friend Request",
{ from_user_id: ctx.userId, from_name: senderName },
1002, // code: friend request
ctx.userId, // sender
true // persistent (survives offline)
);
logger.info("Friend request notification sent from " + ctx.userId + " to " + targetUserId);
return JSON.stringify({ success: true });
}
function rpcSendLobbyInvite(ctx, logger, nk, payload) {
if (!ctx.userId) throw new Error("Not authenticated");
var request = {};
try { request = JSON.parse(payload || "{}"); } catch (e) {}
var toUserId = request.to_user_id || "";
var matchId = request.match_id || "";
if (!toUserId) throw new Error("to_user_id is required");
if (!matchId) throw new Error("match_id is required");
var senderAccount = nk.accountGetId(ctx.userId);
var senderName = senderAccount.user.displayName || senderAccount.user.username || "Someone";
nk.notificationSend(
toUserId,
"Lobby Invite",
{ from_name: senderName, match_id: matchId },
1001, // code: 1001 = lobby invite
ctx.userId,
false // not persistent
);
logger.info("Lobby invite sent from " + ctx.userId + " to " + toUserId + " for match " + matchId);
return JSON.stringify({ success: true });
}