freemode fishing tekton autoplay + static tekton throw fix
- Added tekton_fishing_autoplay.gd: plays both GLB animations simultaneously, looped - Attached autoplay script to 3 fishing tekton instances in freemode.tscn - Fixed static tekton throw: faces throw direction + plays throw animation - Fixed AnimationPlayer path in tekton.gd for static turrets - Fixed animation names (tekton_throw_tile -> ted_bones_001|Tekton Throwing Tiles|Anima_Layer) - Fixed static_tekton_controller.gd idle resume - Rebuilt animation-pack.res with new animations (holding_1, put_1, stun_1, etc.) - Fixed GutBottomPanel.tscn broken UID
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@@ -20,8 +20,9 @@ func _ready():
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enhanced_gridmap = main.get_node_or_null("EnhancedGridMap")
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# Initial State
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if tekton.has_method("play_animation"):
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tekton.play_animation("tekton_idle")
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# No idle anim for static tekton mesh, just ensure stopped
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var ap = tekton.get_node_or_null("Visuals/tekton/AnimationPlayer")
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if ap: ap.stop()
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# Setup Timer
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timer = Timer.new()
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@@ -69,7 +70,7 @@ func _attempt_throw():
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# 2. Play Animation
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if tekton.has_method("play_animation_rpc") and tekton.has_method("can_rpc") and tekton.can_rpc():
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tekton.rpc("play_animation_rpc", "tekton_throw_tile")
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tekton.rpc("play_animation_rpc", "ted_bones_001|Tekton Throwing Tiles|Anima_Layer")
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# 3. Create Projectile Visual (Synced)
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if tekton.has_method("spawn_projectile_rpc") and tekton.has_method("can_rpc") and tekton.can_rpc():
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@@ -86,8 +87,11 @@ func _attempt_throw():
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# 5. Resume Idle
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await get_tree().create_timer(0.5).timeout # Small delay after throw
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if tekton.has_method("play_animation_rpc") and tekton.has_method("can_rpc") and tekton.can_rpc():
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tekton.rpc("play_animation_rpc", "tekton_idle")
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# No idle anim for static tekton mesh, just stop
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if tekton.has_method("can_rpc") and tekton.can_rpc():
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# Stop animation on all peers via a direct call (AnimationPlayer.stop is visual-only, safe)
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var ap = tekton.get_node_or_null("Visuals/tekton/AnimationPlayer")
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if ap: ap.stop()
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_start_timer()
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