rename gauntlet→candy_survival + rewrite Candy Survival per boss design

- Rename enum GAUNTLET→CANDY_SURVIVAL, all gauntlet_*→candy_survival_*
- Rename files: gauntlet_manager→candy_survival_manager, candy_cannon→candy_survival_npc, gauntlet.tscn→candy_survival.tscn
- Rewrite candy_survival_manager.gd: blueprints, candy stack, Mekton delivery, Sugar Rush, knock/ghost charges, sticky-as-wall
- Update player_movement_manager.gd: smack→knock system, ghost integration
- All Candy Survival issues (#54-57, #65-70) retitled per boss design
- Shared managers (goals_cycle, goal, player_race, playerboard, turn) untouched
This commit is contained in:
god
2026-07-06 01:28:39 +08:00
parent 114748a54f
commit 528e22875d
33 changed files with 731 additions and 2181 deletions
+4 -4
View File
@@ -1,16 +1,16 @@
extends GutTest
# =============================================================================
# Test: Gauntlet Sticky Cell System (v2) [Gauntlet #068]
# Test: Candy Survival Sticky Cell System (v2) Candy Survival #068]
# Covers cell states, CLEANSED protection, coverage helpers, and the
# path-safety reachability (BFS) check.
# =============================================================================
var GauntletManagerScript = load("res://scripts/managers/gauntlet_manager.gd")
var manager: GauntletManager
var CandySurvivalManagerScript = load("res://scripts/managers/candy_survival_manager.gd")
var manager: CandySurvivalManager
func before_each():
manager = GauntletManagerScript.new()
manager = CandySurvivalManagerScript.new()
add_child(manager)
func after_each():