rename gauntlet→candy_survival + rewrite Candy Survival per boss design
- Rename enum GAUNTLET→CANDY_SURVIVAL, all gauntlet_*→candy_survival_* - Rename files: gauntlet_manager→candy_survival_manager, candy_cannon→candy_survival_npc, gauntlet.tscn→candy_survival.tscn - Rewrite candy_survival_manager.gd: blueprints, candy stack, Mekton delivery, Sugar Rush, knock/ghost charges, sticky-as-wall - Update player_movement_manager.gd: smack→knock system, ghost integration - All Candy Survival issues (#54-57, #65-70) retitled per boss design - Shared managers (goals_cycle, goal, player_race, playerboard, turn) untouched
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@@ -1,16 +1,16 @@
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extends GutTest
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# =============================================================================
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# Test: Gauntlet Sticky Cell System (v2) [Gauntlet #068]
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# Test: Candy Survival Sticky Cell System (v2) Candy Survival #068]
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# Covers cell states, CLEANSED protection, coverage helpers, and the
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# path-safety reachability (BFS) check.
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# =============================================================================
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var GauntletManagerScript = load("res://scripts/managers/gauntlet_manager.gd")
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var manager: GauntletManager
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var CandySurvivalManagerScript = load("res://scripts/managers/candy_survival_manager.gd")
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var manager: CandySurvivalManager
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func before_each():
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manager = GauntletManagerScript.new()
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manager = CandySurvivalManagerScript.new()
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add_child(manager)
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func after_each():
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