rename gauntlet→candy_survival + rewrite Candy Survival per boss design
- Rename enum GAUNTLET→CANDY_SURVIVAL, all gauntlet_*→candy_survival_* - Rename files: gauntlet_manager→candy_survival_manager, candy_cannon→candy_survival_npc, gauntlet.tscn→candy_survival.tscn - Rewrite candy_survival_manager.gd: blueprints, candy stack, Mekton delivery, Sugar Rush, knock/ghost charges, sticky-as-wall - Update player_movement_manager.gd: smack→knock system, ghost integration - All Candy Survival issues (#54-57, #65-70) retitled per boss design - Shared managers (goals_cycle, goal, player_race, playerboard, turn) untouched
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@@ -1,13 +1,13 @@
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extends GutTest
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# =============================================================================
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# Test: Gauntlet Telegraph Floor Highlight [Gauntlet #081]
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# Test: Candy Survival Telegraph Floor Highlight Candy Survival #081]
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# Verifies the amber floor overlay placed under cells during the 1-second
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# telegraph window: amber color, two-stage alpha (build-up → flash), lifetime
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# bound to telegraph_duration, distinct from sticky pink, RPC broadcast.
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# =============================================================================
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const GauntletManager = preload("res://scripts/managers/gauntlet_manager.gd")
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const CandySurvivalManager = preload("res://scripts/managers/candy_survival_manager.gd")
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const GridMapMock = preload("res://tests/helpers/gridmap_mock.gd")
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var main_mock: Node
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@@ -15,7 +15,7 @@ var gridmap_mock: Node
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var manager: Node
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func before_all():
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gut.p("=== Feature Tests [Gauntlet #081 Telegraph Floor Highlight] ===")
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gut.p("=== Feature Tests Candy Survival #081 Telegraph Floor Highlight] ===")
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func before_each():
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main_mock = Node.new()
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@@ -26,7 +26,7 @@ func before_each():
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gridmap_mock.name = "EnhancedGridMap"
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main_mock.add_child(gridmap_mock)
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manager = GauntletManager.new()
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manager = CandySurvivalManager.new()
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main_mock.add_child(manager)
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manager.initialize(main_mock, gridmap_mock)
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@@ -63,7 +63,7 @@ func test_telegraph_apply_converts_to_sticky():
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# Verify the tile ID conversion by inspecting state directly — invoking
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# sync_growth_apply triggers _check_all_players_trapped which needs an
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# active multiplayer peer. The conversion is exercised by the
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# test_gauntlet_growth_tick.gd suite; here we only confirm the
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# test_candy_survival_growth_tick.gd suite; here we only confirm the
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# sticky tile ID is reserved and distinct.
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_without_peer(func():
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manager.sync_growth_telegraph([Vector2i(7, 7)])
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