rename gauntlet→candy_survival + rewrite Candy Survival per boss design
- Rename enum GAUNTLET→CANDY_SURVIVAL, all gauntlet_*→candy_survival_* - Rename files: gauntlet_manager→candy_survival_manager, candy_cannon→candy_survival_npc, gauntlet.tscn→candy_survival.tscn - Rewrite candy_survival_manager.gd: blueprints, candy stack, Mekton delivery, Sugar Rush, knock/ghost charges, sticky-as-wall - Update player_movement_manager.gd: smack→knock system, ghost integration - All Candy Survival issues (#54-57, #65-70) retitled per boss design - Shared managers (goals_cycle, goal, player_race, playerboard, turn) untouched
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@@ -1,6 +1,6 @@
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extends Node
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# Minimal EnhancedGridMap stand-in for Gauntlet headless tests. Records
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# Minimal EnhancedGridMap stand-in for Candy Survival headless tests. Records
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# set_cell_item calls so lifecycle tests can run the local sync path without a
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# real GridMap. Only the surface the manager touches is implemented.
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