rename gauntlet→candy_survival + rewrite Candy Survival per boss design

- Rename enum GAUNTLET→CANDY_SURVIVAL, all gauntlet_*→candy_survival_*
- Rename files: gauntlet_manager→candy_survival_manager, candy_cannon→candy_survival_npc, gauntlet.tscn→candy_survival.tscn
- Rewrite candy_survival_manager.gd: blueprints, candy stack, Mekton delivery, Sugar Rush, knock/ghost charges, sticky-as-wall
- Update player_movement_manager.gd: smack→knock system, ghost integration
- All Candy Survival issues (#54-57, #65-70) retitled per boss design
- Shared managers (goals_cycle, goal, player_race, playerboard, turn) untouched
This commit is contained in:
god
2026-07-06 01:28:39 +08:00
parent 114748a54f
commit 528e22875d
33 changed files with 731 additions and 2181 deletions
+2 -2
View File
@@ -546,8 +546,8 @@ func spawn_powerups_around(center: Vector2i, force_powerups: bool = true, only_c
if only_common or LobbyManager.is_game_mode(GameMode.Mode.STOP_N_GO):
# Spawn ONLY common tiles (7-10) in Stop n Go mode (User Request)
item_id = rng.randi_range(7, 10)
elif LobbyManager.is_game_mode(GameMode.Mode.GAUNTLET):
# Gauntlet mode: mostly common tiles, but ghost (14) can spawn too.
elif LobbyManager.is_game_mode(GameMode.Mode.CANDY_SURVIVAL):
# Candy Survival mode: mostly common tiles, but ghost (14) can spawn too.
if rng.randf() < 0.85:
item_id = rng.randi_range(7, 10)
else: