rename gauntlet→candy_survival + rewrite Candy Survival per boss design

- Rename enum GAUNTLET→CANDY_SURVIVAL, all gauntlet_*→candy_survival_*
- Rename files: gauntlet_manager→candy_survival_manager, candy_cannon→candy_survival_npc, gauntlet.tscn→candy_survival.tscn
- Rewrite candy_survival_manager.gd: blueprints, candy stack, Mekton delivery, Sugar Rush, knock/ghost charges, sticky-as-wall
- Update player_movement_manager.gd: smack→knock system, ghost integration
- All Candy Survival issues (#54-57, #65-70) retitled per boss design
- Shared managers (goals_cycle, goal, player_race, playerboard, turn) untouched
This commit is contained in:
god
2026-07-06 01:28:39 +08:00
parent 114748a54f
commit 528e22875d
33 changed files with 731 additions and 2181 deletions
+3 -3
View File
@@ -12,7 +12,7 @@ var player: Node3D
@export var z_offset: float = 12.0
@export var default_y: float = 19.636
var bounds_gauntlet = { "min_x": 0.0, "max_x": 20.0, "min_z": 10.0, "max_z": 32.0 }
var bounds_candy_survival = { "min_x": 0.0, "max_x": 20.0, "min_z": 10.0, "max_z": 32.0 }
# Bounds Definitions { min_x, max_x, min_z, max_z }
var bounds_freemode = { "min_x": 3.0, "max_x": 11.0, "min_z": 13.0, "max_z": 22.5 }
@@ -48,8 +48,8 @@ func _calculate_target_position() -> Vector3:
# Apply Mode-Specific Clamping
var bounds = bounds_freemode # Default
if mode == GameMode.Mode.GAUNTLET:
bounds = bounds_gauntlet
if mode == GameMode.Mode.CANDY_SURVIVAL:
bounds = bounds_candy_survival
elif mode == GameMode.Mode.STOP_N_GO:
bounds = bounds_stop_n_go