rename gauntlet→candy_survival + rewrite Candy Survival per boss design
- Rename enum GAUNTLET→CANDY_SURVIVAL, all gauntlet_*→candy_survival_* - Rename files: gauntlet_manager→candy_survival_manager, candy_cannon→candy_survival_npc, gauntlet.tscn→candy_survival.tscn - Rewrite candy_survival_manager.gd: blueprints, candy stack, Mekton delivery, Sugar Rush, knock/ghost charges, sticky-as-wall - Update player_movement_manager.gd: smack→knock system, ghost integration - All Candy Survival issues (#54-57, #65-70) retitled per boss design - Shared managers (goals_cycle, goal, player_race, playerboard, turn) untouched
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@@ -86,7 +86,7 @@ var sng_go_option: OptionButton
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var sng_stop_option: OptionButton
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var sng_goals_option: OptionButton
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# Gauntlet settings
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# Candy Survival settings
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@onready var players_container = $LobbyPanel/PlayersContainer
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@onready var players_container2 = $LobbyPanel/PlayersContainer2
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@onready var player_slots: Array[Control] = []
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