feat: Implement player input and movement managers for grid-based interaction and movement.
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@@ -81,6 +81,18 @@ func simple_move_to(grid_position: Vector2i) -> bool:
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var push_dir = grid_position - player.current_position
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if not try_push(grid_position, push_dir):
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return false
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# Check for Tekton interaction (Knock Mode)
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# If moving into a Tekton's space while in Knock Mode, trigger knock
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if player.get("is_knock_mode"):
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# Find Tekton at grid_position
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var tektons = player.get_tree().get_nodes_in_group("Tektons")
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for t in tektons:
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if t.current_position == grid_position and not t.is_carried:
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# Trigger Knock
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player.knock_tekton()
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return false # Don't move into the tile, just knock
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rotate_towards_target(grid_position)
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