Bugfix
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@@ -243,8 +243,8 @@ func auto_put_item() -> bool:
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player.consume_action_points(1)
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var main = player.get_tree().get_root().get_node_or_null("Main")
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if main:
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main.set_action_state(main.ActionState.NONE)
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if main and main.ui_manager:
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main.ui_manager.current_action_state = main.ui_manager.ActionState.NONE
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return true
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