Bugfix
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@@ -243,8 +243,8 @@ func auto_put_item() -> bool:
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player.consume_action_points(1)
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var main = player.get_tree().get_root().get_node_or_null("Main")
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if main:
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main.set_action_state(main.ActionState.NONE)
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if main and main.ui_manager:
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main.ui_manager.current_action_state = main.ui_manager.ActionState.NONE
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return true
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@@ -99,6 +99,11 @@ func update_playerboard_ui():
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for i in range(25):
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var slot = playerboard_ui.get_child(i)
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# Safety check: Ensure playerboard has enough items
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if i >= local_player_character.playerboard.size():
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continue
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var item = local_player_character.playerboard[i]
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slot.texture = item_tex[0]
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