feat: Implement core multiplayer features including user authentication, profile management, lobby, game mode managers, and leaderboard.

This commit is contained in:
2026-03-12 03:55:20 +08:00
parent 650d241a72
commit 4f6783b468
13 changed files with 1151 additions and 31 deletions
+170
View File
@@ -0,0 +1,170 @@
extends PanelContainer
signal closed
@onready var close_btn := %CloseBtn as Button
@onready var sort_score_btn := %SortScoreBtn as Button
@onready var sort_win_rate_btn := %SortWinRateBtn as Button
@onready var sort_games_btn := %SortGamesBtn as Button
@onready var leaderboard_list := %LeaderboardList as VBoxContainer
@onready var status_label := %StatusLabel as Label
var leaderboard_data: Array = []
var current_sort_key: String = "high_score"
func _ready() -> void:
close_btn.pressed.connect(_on_close_pressed)
sort_score_btn.pressed.connect(func(): _sort_by("high_score"))
sort_win_rate_btn.pressed.connect(func(): _sort_by("win_rate"))
sort_games_btn.pressed.connect(func(): _sort_by("games_played"))
_update_tab_visuals()
func show_panel() -> void:
show()
_fetch_leaderboard_data()
func _on_close_pressed() -> void:
hide()
emit_signal("closed")
func _fetch_leaderboard_data() -> void:
if not NakamaManager.session:
status_label.text = "Not connected to Nakama"
return
status_label.text = "Loading data..."
# Clear existing items
for child in leaderboard_list.get_children():
child.queue_free()
var payload = JSON.stringify({})
var result = await NakamaManager.client.rpc_async(NakamaManager.session, "get_leaderboard_stats", payload)
if result.is_exception():
status_label.text = "Failed to load leaderboard"
push_error("[Leaderboard] RPC failed: ", result.get_exception().message)
return
var response_text = result.payload
var json = JSON.new()
var error = json.parse(response_text)
if error == OK:
var data = json.get_data()
if data.has("leaderboard"):
leaderboard_data = data.leaderboard
_calculate_win_rates()
status_label.text = ""
_sort_by(current_sort_key)
else:
status_label.text = "No data found"
else:
status_label.text = "Error parsing data"
func _calculate_win_rates() -> void:
for entry in leaderboard_data:
var played = entry.get("games_played", 0)
var won = entry.get("games_won", 0)
if played > 0:
entry["win_rate"] = float(won) / float(played) * 100.0
else:
entry["win_rate"] = 0.0
func _sort_by(key: String) -> void:
current_sort_key = key
_update_tab_visuals()
leaderboard_data.sort_custom(func(a, b): return a.get(key, 0) > b.get(key, 0))
_populate_list()
func _update_tab_visuals() -> void:
var color_active = Color(0.647, 0.996, 0.224, 1)
var color_inactive = Color(0.69, 0.529, 0.357, 1)
sort_score_btn.add_theme_color_override("font_color", color_active if current_sort_key == "high_score" else color_inactive)
sort_win_rate_btn.add_theme_color_override("font_color", color_active if current_sort_key == "win_rate" else color_inactive)
sort_games_btn.add_theme_color_override("font_color", color_active if current_sort_key == "games_played" else color_inactive)
func _populate_list() -> void:
for child in leaderboard_list.get_children():
child.queue_free()
if leaderboard_data.size() == 0:
status_label.text = "No players found"
return
for i in range(leaderboard_data.size()):
var entry = leaderboard_data[i]
_create_leaderboard_item(i + 1, entry)
func _create_leaderboard_item(rank: int, entry: Dictionary) -> void:
var item = PanelContainer.new()
var style = StyleBoxFlat.new()
style.bg_color = Color(0.15, 0.15, 0.15, 1.0)
if rank <= 3:
style.bg_color = Color(0.2, 0.2, 0.15, 1.0) # Slightly highlight top 3
style.set_corner_radius_all(4)
style.content_margin_left = 10
style.content_margin_right = 10
style.content_margin_top = 8
style.content_margin_bottom = 8
item.add_theme_stylebox_override("panel", style)
var hbox = HBoxContainer.new()
hbox.theme_override_constants.separation = 16
item.add_child(hbox)
# Rank
var rank_label = Label.new()
rank_label.text = "#" + str(rank)
rank_label.custom_minimum_size = Vector2(40, 0)
if rank == 1:
rank_label.add_theme_color_override("font_color", Color.GOLD)
elif rank == 2:
rank_label.add_theme_color_override("font_color", Color.SILVER)
elif rank == 3:
rank_label.add_theme_color_override("font_color", Color.DARK_ORANGE)
else:
rank_label.add_theme_color_override("font_color", Color.LIGHT_GRAY)
hbox.add_child(rank_label)
# Avatar
var avatar_rect = TextureRect.new()
avatar_rect.custom_minimum_size = Vector2(32, 32)
avatar_rect.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
var avatar_url = entry.get("avatar_url", UserProfileManager.AVATARS[0])
if avatar_url.is_empty() or not ResourceLoader.exists(avatar_url):
avatar_url = UserProfileManager.AVATARS[0]
avatar_rect.texture = load(avatar_url)
hbox.add_child(avatar_rect)
# Name
var name_label = Label.new()
name_label.text = entry.get("display_name", "Unknown")
name_label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
name_label.add_theme_color_override("font_color", Color.WHITE)
hbox.add_child(name_label)
# Value based on current sort
var value_label = Label.new()
var color = Color(0.647, 0.996, 0.224, 1) # TEKTON green
match current_sort_key:
"high_score":
value_label.text = str(entry.get("high_score", 0))
"win_rate":
value_label.text = "%.1f%%" % entry.get("win_rate", 0.0)
"games_played":
value_label.text = str(entry.get("games_played", 0))
value_label.add_theme_color_override("font_color", color)
value_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
value_label.custom_minimum_size = Vector2(80, 0)
hbox.add_child(value_label)
leaderboard_list.add_child(item)
+1
View File
@@ -0,0 +1 @@
uid://qe1nth1bnep8
+23
View File
@@ -22,10 +22,14 @@ extends Control
@onready var reg_confirm_password_input := %RegConfirmPasswordInput as LineEdit
@onready var password_strength := %PasswordStrength as ProgressBar
@onready var password_hint := %PasswordHint as Label
@onready var reg_captcha_question := %RegCaptchaQuestion as Label
@onready var reg_captcha_input := %RegCaptchaInput as LineEdit
@onready var register_button := %RegisterButton as Button
@onready var back_to_login_link := %BackToLoginLink as LinkButton
@onready var reg_status_label := %RegStatusLabel as Label
var current_captcha_answer: int = 0
# Main panel reference
@onready var main_panel := $CenterContainer/MainPanel as PanelContainer
@@ -101,8 +105,16 @@ func _show_registration() -> void:
main_panel.visible = false
registration_panel.visible = true
reg_status_label.text = ""
_generate_captcha()
reg_email_input.grab_focus()
func _generate_captcha() -> void:
var num1 := randi_range(1, 10)
var num2 := randi_range(1, 10)
current_captcha_answer = num1 + num2
reg_captcha_question.text = "Security Check: %d + %d = ?" % [num1, num2]
reg_captcha_input.text = ""
func _show_login() -> void:
registration_panel.visible = false
main_panel.visible = true
@@ -254,6 +266,7 @@ func _on_register_pressed() -> void:
var username := reg_username_input.text.strip_edges()
var password := reg_password_input.text
var confirm_password := reg_confirm_password_input.text
var captcha_answer := reg_captcha_input.text.strip_edges()
# Validation
if email.is_empty():
@@ -288,6 +301,15 @@ func _on_register_pressed() -> void:
_show_reg_error("Password is too weak. Add numbers or symbols.")
return
if captcha_answer.is_empty():
_show_reg_error("Please solve the security check.")
return
if not captcha_answer.is_valid_int() or int(captcha_answer) != current_captcha_answer:
_show_reg_error("Incorrect security check answer.")
_generate_captcha()
return
AuthManager.register_with_email(email, password, username)
func _check_password_strength(password: String) -> void:
@@ -411,6 +433,7 @@ func _set_inputs_enabled(enabled: bool) -> void:
reg_username_input.editable = enabled
reg_password_input.editable = enabled
reg_confirm_password_input.editable = enabled
reg_captcha_input.editable = enabled
func _is_valid_email(email: String) -> bool:
# Simple email validation