feat: Introduce Tekton character model, materials, and associated control scripts.
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@@ -362,6 +362,7 @@ blend_shape_mode = 0
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[sub_resource type="Animation" id="Animation_0jd8m"]
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resource_name = "tekton_idle"
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length = 0.875
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loop_mode = 1
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tracks/0/type = "position_3d"
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tracks/0/imported = true
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tracks/0/enabled = true
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@@ -569,6 +570,7 @@ _data = {
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}
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[node name="tekton" type="Node3D" unique_id=2052742928]
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transform = Transform3D(0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.15, 0, 0, 0)
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[node name="Armature" type="Node3D" parent="." unique_id=1122137922]
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transform = Transform3D(1.1701986, 0, 0, 0, 1.1701986, 0, 0, 0, 1.1701986, 0, 0, 0)
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@@ -586,7 +588,7 @@ bones/1/parent = 0
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bones/1/rest = Transform3D(0.99999994, -6.3734255e-08, -2.29742e-07, -1.065814e-14, 0.9636076, -0.26732078, 2.384186e-07, 0.2673208, 0.96360755, -1.4760682e-14, 1.0773813, 0)
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bones/1/enabled = true
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bones/1/position = Vector3(-1.4760682e-14, 1.0773813, 0)
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bones/1/rotation = Quaternion(0.13007852, 0.02469786, 0.04730596, 0.9900666)
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bones/1/rotation = Quaternion(0.13489334, -1.18119765e-07, 1.6080534e-08, 0.9908601)
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bones/1/scale = Vector3(0.99999994, 1, 0.99999994)
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bones/2/name = "Bone.002"
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bones/2/parent = 1
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