feat: Implement core player movement with advanced pushing mechanics, define game modes, and introduce various new managers and UI components.
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@@ -1,5 +1,7 @@
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extends Control
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# PowerUpInventoryUI - Displays stored powerups and handles selection
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# UI References
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@@ -146,6 +148,12 @@ func _update_btn_shortcut(effect_id: int, btn: Button):
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var is_sng = mode == GameMode.Mode.STOP_N_GO
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var key_text = ""
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# Safety check for SettingsManager (Autoload)
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if not SettingsManager:
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sc_lbl.text = ""
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return
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if is_sng:
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match effect_id:
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0: key_text = SettingsManager.get_control_text("powerup_1")
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