feat: Implement core player movement with advanced pushing mechanics, define game modes, and introduce various new managers and UI components.
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-2
@@ -196,7 +196,7 @@ func _ready():
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var bot_id = name.to_int()
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var bot_names = ["Bot", "Alpha", "Beta", "Gamma", "Delta"]
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var name_idx = (bot_id - 1) % bot_names.size()
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display_name = "%s %d" % ["Bot", bot_id]
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display_name = "%s %d" % [bot_names[name_idx], bot_id]
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else:
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# Humans get name from Lobby
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for player_data in LobbyManager.get_players():
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@@ -486,7 +486,7 @@ func sync_special_animation() -> void:
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# =============================================================================
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@rpc("any_peer", "call_local", "reliable")
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func trigger_screen_shake(shake_type: String) -> void:
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func trigger_screen_shake(_shake_type: String) -> void:
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# Shake disabled by user request. Camera movement now handled by CameraContextManager.
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pass
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