Fix Power Up Inventory
feat: Add player input handling for movement, actions, and skill targeting, and implement special tile effect management.
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+4
-2
@@ -1139,8 +1139,10 @@ func start_movement_along_path(path: Array, clear_visual: bool = true):
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has_moved_this_turn = path.size() <= movement_range
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if main:
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if not (is_bot or is_in_group("Bots")):
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if not (is_bot or is_in_group("Bots")):
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# Only reset to NONE if we were in MOVING state (voluntary movement).
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# If we were TARGETING/GRABBING and got pushed, preserve that state.
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if main.ui_manager.current_action_state == main.ui_manager.ActionState.MOVING:
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main.ui_manager.current_action_state = main.ui_manager.ActionState.NONE
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if TurnManager.turn_based_mode:
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