feat: Implement tile scarcity model for tile generation and power-up inventory UI for player interaction.
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@@ -50,7 +50,10 @@ static func get_tile_weights() -> Dictionary:
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weights[tile] = STANDARD_WEIGHT
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# Special tiles
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var is_sng = LobbyManager.game_mode == "Stop n Go"
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for tile in SPECIAL_TILES:
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if is_sng and tile == TILE_FREEZE:
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continue # Hide Wall Block only in Stop n Go
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weights[tile] = special_weight
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return weights
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